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arxiv: 2509.05263 · v2 · pith:CBLUCEC7 · submitted 2025-09-05 · cs.AI · cs.CV· cs.LG

LatticeWorld: A Multimodal Large Language Model-Empowered Framework for Interactive Complex World Generation

pith:CBLUCEC7open to challenge →

classification cs.AI cs.CVcs.LG
keywords worldlatticeworldgenerationframeworkproductionachievescomplexdynamic
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Recent research has been increasingly focusing on developing 3D world models that simulate complex real-world scenarios. World models have found broad applications across various domains, including embodied AI, autonomous driving, entertainment, etc. A more realistic simulation with accurate physics will effectively narrow the sim-to-real gap and allow us to gather rich information about the real world conveniently. While traditional manual modeling has enabled the creation of virtual 3D scenes, modern approaches have leveraged advanced machine learning algorithms for 3D world generation, with most recent advances focusing on generative methods that can create virtual worlds based on user instructions. This work explores such a research direction by proposing LatticeWorld, a simple yet effective 3D world generation framework that streamlines the industrial production pipeline of 3D environments. LatticeWorld leverages lightweight LLMs (LLaMA-2-7B) alongside the industry-grade rendering engine (e.g., Unreal Engine 5) to generate a dynamic environment. Our proposed framework accepts textual descriptions and visual instructions as multimodal inputs and creates large-scale 3D interactive worlds with dynamic agents, featuring competitive multi-agent interaction, high-fidelity physics simulation, and real-time rendering. We conduct comprehensive experiments to evaluate LatticeWorld, showing that it achieves superior accuracy in scene layout generation and visual fidelity. Moreover, LatticeWorld achieves over a $90\times$ increase in industrial production efficiency while maintaining high creative quality compared with traditional manual production methods. Our demo video is available at https://youtu.be/8VWZXpERR18

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. 3D Generation for Embodied AI and Robotic Simulation: A Survey

    cs.RO 2026-04 accept novelty 7.0

    3D generation for embodied AI is shifting from visual realism toward interaction readiness, organized into data generation, simulation environments, and sim-to-real bridging roles.

  2. 3D Generation for Embodied AI and Robotic Simulation: A Survey

    cs.RO 2026-04 unverdicted novelty 3.0

    The survey organizes 3D generation for embodied AI into data generators for assets, simulation environments for interaction, and sim-to-real bridges, noting a shift toward interaction readiness and listing bottlenecks...

  3. 3D Generation for Embodied AI and Robotic Simulation: A Survey

    cs.RO 2026-04 unverdicted novelty 2.0

    The paper surveys 3D generation techniques for embodied AI and robotics, categorizing them into data generation, simulation environments, and sim-to-real bridging while identifying bottlenecks in physical validity and...