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Approachability in Stackelberg Stochastic Games with Vector Costs

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arxiv 1411.0728 v3 pith:TUPE53CL submitted 2014-11-03 cs.LG cs.GTcs.SYeess.SYmath.OC

classification cs.LGcs.GTcs.SYeess.SYmath.OC
keywords approachabilityblackwellgamesgivestackelbergstochasticstrategycost
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The notion of approachability was introduced by Blackwell [1] in the context of vector-valued repeated games. The famous Blackwell's approachability theorem prescribes a strategy for approachability, i.e., for `steering' the average cost of a given agent towards a given target set, irrespective of the strategies of the other agents. In this paper, motivated by the multi-objective optimization/decision making problems in dynamically changing environments, we address the approachability problem in Stackelberg stochastic games with vector valued cost functions. We make two main contributions. Firstly, we give a simple and computationally tractable strategy for approachability for Stackelberg stochastic games along the lines of Blackwell's. Secondly, we give a reinforcement learning algorithm for learning the approachable strategy when the transition kernel is unknown. We also recover as a by-product Blackwell's necessary and sufficient condition for approachability for convex sets in this set up and thus a complete characterization. We also give sufficient conditions for non-convex sets.

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