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Graph Convolutional Reinforcement Learning

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arxiv 1810.09202 v5 pith:LMVLVIED submitted 2018-10-22 cs.LG cs.AIcs.MAstat.ML

classification cs.LGcs.AIcs.MAstat.ML
keywords agentsgraphconvolutionalinterplaylearningmulti-agentrelationcooperation
verification ladder T0 review T1 audit T2 compute T3 formal
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Learning to cooperate is crucially important in multi-agent environments. The key is to understand the mutual interplay between agents. However, multi-agent environments are highly dynamic, where agents keep moving and their neighbors change quickly. This makes it hard to learn abstract representations of mutual interplay between agents. To tackle these difficulties, we propose graph convolutional reinforcement learning, where graph convolution adapts to the dynamics of the underlying graph of the multi-agent environment, and relation kernels capture the interplay between agents by their relation representations. Latent features produced by convolutional layers from gradually increased receptive fields are exploited to learn cooperation, and cooperation is further improved by temporal relation regularization for consistency. Empirically, we show that our method substantially outperforms existing methods in a variety of cooperative scenarios.

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Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Federated Physics-Grounded Reinforcement Learning for Distributed Stability Control in Smart Grids

    cs.LG 2026-07 conditional novelty 6.0 of 10

    On IEEE 39-bus simulations, federated multi-agent PPO with physics-grounded neighbor observations stabilizes all tested faults 72% faster and with 7–14× less control power than centralized feedback linearization, with...

  2. TrajAware: Graph Cross-Attention and Trajectory-Aware for Generalisable VANETs under Partial Observations

    cs.LG 2025-09 conditional novelty 6.0 of 10

    TrajAware combines action-space pruning, graph cross-attention, and trajectory prediction to achieve near-shortest-path routing in VANETs under partial observations, evaluated across unseen simulated cities.

  3. Graph World Model

    cs.LG 2025-07 reject novelty 6.0 of 10

    The Graph World Model uses action nodes and graph message passing to unify multimodal and graph-structured tasks, but its 'outperforms or matches' claim is contradicted by results on Goodreads.

  4. Toward Adaptable Multi-Agent Reinforcement Learning: An Assumption-Aware Review

    cs.AI 2025-07 conditional novelty 6.0 of 10

    A survey proposing adaptability as a three-part taxonomy (learning, policy, scenario-driven) for organizing and evaluating MARL under changing conditions.

  5. General Autonomous Cybersecurity Defense: Learning Robust Policies for Dynamic Topologies and Diverse Attackers

    cs.CR 2025-06 conditional novelty 5.0 of 10

    A graph-neural-network plus optimal-transport agent trained on procedurally generated networks generalizes across topology changes and two attacker types in the CAGE 2 simulation.

  6. Feedback Attribution and Representation Geometry: Metrics for Comparing Individual and Shared Rewards in MARL

    cs.LG 2026-07 conditional novelty 4.0 of 10

    On SMACv2, role geometry in shared-encoder MARL is set by whether unit type is observed, not by individual vs shared reward; reward attribution affects behavior, mainly action diversity.

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