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Learning to Paint With Model-based Deep Reinforcement Learning

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arxiv 1903.04411 v3 pith:SXTPB276 submitted 2019-03-11 cs.CV cs.AI

classification cs.CVcs.AI
keywords learningstrokesdeephumanmodel-basedpaintpaintersreinforcement
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We show how to teach machines to paint like human painters, who can use a small number of strokes to create fantastic paintings. By employing a neural renderer in model-based Deep Reinforcement Learning (DRL), our agents learn to determine the position and color of each stroke and make long-term plans to decompose texture-rich images into strokes. Experiments demonstrate that excellent visual effects can be achieved using hundreds of strokes. The training process does not require the experience of human painters or stroke tracking data. The code is available at https://github.com/hzwer/ICCV2019-LearningToPaint.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Channel Decomposition into Painting Actions

    cs.GR 2019-08 conditional novelty 6.0 of 10

    A channel stroke algorithm converts the channel responses of a pre-trained generator layer into painting actions, producing stylized painted outputs without additional training.

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