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Convergence of Learning Dynamics in Stackelberg Games

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arxiv 1906.01217 v3 pith:L5GGYVNH submitted 2019-06-04 cs.GT cs.LGcs.SYeess.SY

Convergence of Learning Dynamics in Stackelberg Games

classification cs.GT cs.LGcs.SYeess.SY
keywords stackelberggamesconvergencecriticaldynamicslearningstableequilibria
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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This paper investigates the convergence of learning dynamics in Stackelberg games. In the class of games we consider, there is a hierarchical game being played between a leader and a follower with continuous action spaces. We establish a number of connections between the Nash and Stackelberg equilibrium concepts and characterize conditions under which attracting critical points of simultaneous gradient descent are Stackelberg equilibria in zero-sum games. Moreover, we show that the only stable critical points of the Stackelberg gradient dynamics are Stackelberg equilibria in zero-sum games. Using this insight, we develop a gradient-based update for the leader while the follower employs a best response strategy for which each stable critical point is guaranteed to be a Stackelberg equilibrium in zero-sum games. As a result, the learning rule provably converges to a Stackelberg equilibria given an initialization in the region of attraction of a stable critical point. We then consider a follower employing a gradient-play update rule instead of a best response strategy and propose a two-timescale algorithm with similar asymptotic convergence guarantees. For this algorithm, we also provide finite-time high probability bounds for local convergence to a neighborhood of a stable Stackelberg equilibrium in general-sum games. Finally, we present extensive numerical results that validate our theory, provide insights into the optimization landscape of generative adversarial networks, and demonstrate that the learning dynamics we propose can effectively train generative adversarial networks.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions

    cs.LG 2026-05 unverdicted novelty 8.0

    With opponent-action feedback in zero-sum games, an efficient algorithm achieves near-optimal t^{-1/2} last-iterate convergence in duality gap with high probability.

  2. Finite-Time Analysis of Q-Value Iteration for General-Sum Stackelberg Games

    cs.LG 2026-04 unverdicted novelty 7.0

    Provides the first finite-time convergence guarantees for Q-value iteration in general-sum Stackelberg Markov games.

  3. Finding a Multiple Follower Stackelberg Equilibrium: A Fully First-Order Method

    math.OC 2025-09 reject novelty 5.0

    A first-order Lagrangian penalty method is claimed to reach an ε-stationary multi-follower Stackelberg equilibrium in O(k²ε^{-6-α}) gradient evaluations.

  4. Principles and Practice of Deep Representation Learning: or a Mathematical Theory of Memory

    cs.LG 2026-06 unverdicted novelty 3.0

    The book presents principles from optimization and information theory to explain deep network architectures and enable new interpretable models.