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Motion Planning Networks: Bridging the Gap Between Learning-based and Classical Motion Planners

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arxiv 1907.06013 v3 pith:AFDU5XAU submitted 2019-07-13 cs.RO cs.AIcs.LG

classification cs.ROcs.AIcs.LG
keywords planningmotionmpnetneuralnetworksproblemsapproachclassical
verification ladder T0 review T1 audit T2 compute T3 formal
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This paper describes Motion Planning Networks (MPNet), a computationally efficient, learning-based neural planner for solving motion planning problems. MPNet uses neural networks to learn general near-optimal heuristics for path planning in seen and unseen environments. It takes environment information such as raw point-cloud from depth sensors, as well as a robot's initial and desired goal configurations and recursively calls itself to bidirectionally generate connectable paths. In addition to finding directly connectable and near-optimal paths in a single pass, we show that worst-case theoretical guarantees can be proven if we merge this neural network strategy with classical sample-based planners in a hybrid approach while still retaining significant computational and optimality improvements. To train the MPNet models, we present an active continual learning approach that enables MPNet to learn from streaming data and actively ask for expert demonstrations when needed, drastically reducing data for training. We validate MPNet against gold-standard and state-of-the-art planning methods in a variety of problems from 2D to 7D robot configuration spaces in challenging and cluttered environments, with results showing significant and consistently stronger performance metrics, and motivating neural planning in general as a modern strategy for solving motion planning problems efficiently.

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Cited by 1 Pith paper

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  1. Dynamically Feasible Path Planning in Cluttered Environments via Reachable Bezier Polytopes

    cs.RO 2024-11 conditional novelty 5.0 of 10

    Reachable Bezier polytopes enable a real-time, layered path planner that produces dynamically feasible, collision-free paths, demonstrated on a 3D hopping robot.

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