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arxiv 1912.00167 v3 pith:XBDUYQUH submitted 2019-11-30 cs.LG stat.ML

IMPACT: Importance Weighted Asynchronous Architectures with Clipped Target Networks

classification cs.LG stat.ML
keywords sampleimpactlearningreinforcementtrainingarchitecturesefficiencyimpala
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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The practical usage of reinforcement learning agents is often bottlenecked by the duration of training time. To accelerate training, practitioners often turn to distributed reinforcement learning architectures to parallelize and accelerate the training process. However, modern methods for scalable reinforcement learning (RL) often tradeoff between the throughput of samples that an RL agent can learn from (sample throughput) and the quality of learning from each sample (sample efficiency). In these scalable RL architectures, as one increases sample throughput (i.e. increasing parallelization in IMPALA), sample efficiency drops significantly. To address this, we propose a new distributed reinforcement learning algorithm, IMPACT. IMPACT extends IMPALA with three changes: a target network for stabilizing the surrogate objective, a circular buffer, and truncated importance sampling. In discrete action-space environments, we show that IMPACT attains higher reward and, simultaneously, achieves up to 30% decrease in training wall-time than that of IMPALA. For continuous control environments, IMPACT trains faster than existing scalable agents while preserving the sample efficiency of synchronous PPO.

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Cited by 2 Pith papers

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  1. UniLab: A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms

    cs.RO 2026-05 unverdicted novelty 6.0

    UniLab is a CPU/GPU heterogeneous system for robot RL training using MuJoCoUni and MotrixSim backends that reports 3-10x end-to-end efficiency improvements and cross-platform compatibility beyond CUDA.

  2. FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games

    cs.AI 2026-07 accept novelty 5.0

    FootsiesGym is an open-source, vectorized fighting-game benchmark for two-player zero-sum imperfect-information RL that isolates non-transitive neutral-game dynamics while remaining tractable on standard hardware.