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Sim2Real Predictivity: Does Evaluation in Simulation Predict Real-World Performance?

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arxiv 1912.06321 v2 pith:ILXUBKF2 submitted 2019-12-13 cs.CV cs.AIcs.LGcs.RO

classification cs.CVcs.AIcs.LGcs.RO
keywords predictivitysimulationsim2realagentsrealitysrccchallengecode
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abstract

Does progress in simulation translate to progress on robots? If one method outperforms another in simulation, how likely is that trend to hold in reality on a robot? We examine this question for embodied PointGoal navigation, developing engineering tools and a research paradigm for evaluating a simulator by its sim2real predictivity. First, we develop Habitat-PyRobot Bridge (HaPy), a library for seamless execution of identical code on simulated agents and robots, transferring simulation-trained agents to a LoCoBot platform with a one-line code change. Second, we investigate the sim2real predictivity of Habitat-Sim for PointGoal navigation. We 3D-scan a physical lab space to create a virtualized replica, and run parallel tests of 9 different models in reality and simulation. We present a new metric called Sim-vs-Real Correlation Coefficient (SRCC) to quantify predictivity. We find that SRCC for Habitat as used for the CVPR19 challenge is low (0.18 for the success metric), suggesting that performance differences in this simulator-based challenge do not persist after physical deployment. This gap is largely due to AI agents learning to exploit simulator imperfections, abusing collision dynamics to 'slide' along walls, leading to shortcuts through otherwise non-navigable space. Naturally, such exploits do not work in the real world. Our experiments show that it is possible to tune simulation parameters to improve sim2real predictivity (e.g. improving $SRCC_{Succ}$ from 0.18 to 0.844), increasing confidence that in-simulation comparisons will translate to deployed systems in reality.

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  1. RVN-Bench: A Benchmark for Reactive Visual Navigation

    cs.RO 2026-03 conditional novelty 7.0 of 10

    A collision-aware indoor visual navigation benchmark on Habitat 2.0/HM3D with RL environments, offline trajectory datasets, and negative collision datasets.

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