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Learning to Set Waypoints for Audio-Visual Navigation

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arxiv 2008.09622 v3 pith:QR3CO6TH submitted 2020-08-21 cs.CV cs.AIcs.LGcs.ROcs.SD

classification cs.CVcs.AIcs.LGcs.ROcs.SD
keywords navigationaudio-visualagentaudiolearningwaypointsapproachsights
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In audio-visual navigation, an agent intelligently travels through a complex, unmapped 3D environment using both sights and sounds to find a sound source (e.g., a phone ringing in another room). Existing models learn to act at a fixed granularity of agent motion and rely on simple recurrent aggregations of the audio observations. We introduce a reinforcement learning approach to audio-visual navigation with two key novel elements: 1) waypoints that are dynamically set and learned end-to-end within the navigation policy, and 2) an acoustic memory that provides a structured, spatially grounded record of what the agent has heard as it moves. Both new ideas capitalize on the synergy of audio and visual data for revealing the geometry of an unmapped space. We demonstrate our approach on two challenging datasets of real-world 3D scenes, Replica and Matterport3D. Our model improves the state of the art by a substantial margin, and our experiments reveal that learning the links between sights, sounds, and space is essential for audio-visual navigation. Project: http://vision.cs.utexas.edu/projects/audio_visual_waypoints.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. SkeNa: Learning to Navigate Unseen Environments Based on Abstract Hand-Drawn Maps

    cs.RO 2025-08 unverdicted novelty 6.0 of 10

    A navigation agent can follow abstract hand-drawn sketch maps to reach goals in unseen indoor environments, backed by a new 54k-pair dataset and a model with a 105 percent relative SPL gain.

  2. Multimodal Perception for Goal-oriented Navigation: A Survey

    cs.RO 2025-04 conditional novelty 2.0 of 10

    A literature survey that categorizes multimodal goal-oriented navigation methods into six inference domains and claims this taxonomy reveals cross-task computational patterns.

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