REVIEW 1 cited by
"LazImpa": Lazy and Impatient neural agents learn to communicate efficiently
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
"LazImpa": Lazy and Impatient neural agents learn to communicate efficiently
read the original abstract
Previous work has shown that artificial neural agents naturally develop surprisingly non-efficient codes. This is illustrated by the fact that in a referential game involving a speaker and a listener neural networks optimizing accurate transmission over a discrete channel, the emergent messages fail to achieve an optimal length. Furthermore, frequent messages tend to be longer than infrequent ones, a pattern contrary to the Zipf Law of Abbreviation (ZLA) observed in all natural languages. Here, we show that near-optimal and ZLA-compatible messages can emerge, but only if both the speaker and the listener are modified. We hence introduce a new communication system, "LazImpa", where the speaker is made increasingly lazy, i.e. avoids long messages, and the listener impatient, i.e.,~seeks to guess the intended content as soon as possible.
Forward citations
Cited by 1 Pith paper
-
Provably Optimal Learning Algorithms for Assistance Games
Decentralized poly-time algorithms achieve (1-1/e)-approximate assistance regret Õ(T^{3/4}) (or Õ(√T) with shared randomness) for online assistance games, and better approximation is intractable.
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.