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MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement
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This paper presents a generic method for generating full facial 3D animation from speech. Existing approaches to audio-driven facial animation exhibit uncanny or static upper face animation, fail to produce accurate and plausible co-articulation or rely on person-specific models that limit their scalability. To improve upon existing models, we propose a generic audio-driven facial animation approach that achieves highly realistic motion synthesis results for the entire face. At the core of our approach is a categorical latent space for facial animation that disentangles audio-correlated and audio-uncorrelated information based on a novel cross-modality loss. Our approach ensures highly accurate lip motion, while also synthesizing plausible animation of the parts of the face that are uncorrelated to the audio signal, such as eye blinks and eye brow motion. We demonstrate that our approach outperforms several baselines and obtains state-of-the-art quality both qualitatively and quantitatively. A perceptual user study demonstrates that our approach is deemed more realistic than the current state-of-the-art in over 75% of cases. We recommend watching the supplemental video before reading the paper: https://github.com/facebookresearch/meshtalk
Forward citations
Cited by 3 Pith papers
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TokTalk: Expressive Real-time Facial Animation from Audio-LLM Tokens
TokTalk trains a chunk-based conditional flow matching model on a new audio-token to 3D facial motion dataset to enable real-time expressive facial animation from Audio-LLM tokens with low overhead adaptation.
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MMTalker: Multiresolution 3D Talking Head Synthesis with Multimodal Feature Fusion
MMTalker combines multi-resolution mesh sampling with residual graph convolutions and dual cross-attention to synthesize accurate 3D talking head motions from audio.
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MMTalker: Multiresolution 3D Talking Head Synthesis with Multimodal Feature Fusion
MMTalker maps speech to 3D face motion via multi-resolution UV sampling and residual-GCN plus dual cross-attention multimodal fusion, reporting better lip and eye sync than prior methods.
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