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BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering

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arxiv 2112.05504 v4 pith:M5AX4TMU submitted 2021-12-10 cs.CV cs.AI

classification cs.CVcs.AI
keywords multi-scaleneuralradiancescenesviewsbungeenerfcitydetails
verification ladder T0 review T1 audit T2 compute T3 formal
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Neural radiance fields (NeRF) has achieved outstanding performance in modeling 3D objects and controlled scenes, usually under a single scale. In this work, we focus on multi-scale cases where large changes in imagery are observed at drastically different scales. This scenario vastly exists in real-world 3D environments, such as city scenes, with views ranging from satellite level that captures the overview of a city, to ground level imagery showing complex details of an architecture; and can also be commonly identified in landscape and delicate minecraft 3D models. The wide span of viewing positions within these scenes yields multi-scale renderings with very different levels of detail, which poses great challenges to neural radiance field and biases it towards compromised results. To address these issues, we introduce BungeeNeRF, a progressive neural radiance field that achieves level-of-detail rendering across drastically varied scales. Starting from fitting distant views with a shallow base block, as training progresses, new blocks are appended to accommodate the emerging details in the increasingly closer views. The strategy progressively activates high-frequency channels in NeRF's positional encoding inputs and successively unfolds more complex details as the training proceeds. We demonstrate the superiority of BungeeNeRF in modeling diverse multi-scale scenes with drastically varying views on multiple data sources (city models, synthetic, and drone captured data) and its support for high-quality rendering in different levels of detail.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Embodied Spatial Intelligence: from Implicit Scene Modeling to Spatial Reasoning

    cs.RO 2025-08 conditional novelty 4.0 of 10

    The thesis demonstrates that combining implicit 3D scene representations with LLM-based reasoning, using text as an interface, yields strong performance on robotic perception and spatial language tasks.

  2. Real-Time Scene Reconstruction using Light Field Probes

    cs.GR 2025-07 conditional novelty 4.0 of 10

    A probe-based renderer built from laser point clouds reconstructs a room-scale scene in real time with constant per-frame cost.

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