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Dynamic Matching Bandit For Two-Sided Online Markets

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arxiv 2205.03699 v3 pith:L2TAFJJ7 submitted 2022-05-07 cs.LG cs.GTcs.MAstat.ML

classification cs.LGcs.GTcs.MAstat.ML
keywords matchingdynamiconlinealgorithminformationpreferencescontextualpreference
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

Two-sided online matching platforms are employed in various markets. However, agents' preferences in the current market are usually implicit and unknown, thus needing to be learned from data. With the growing availability of dynamic side information involved in the decision process, modern online matching methodology demands the capability to track shifting preferences for agents based on contextual information. This motivates us to propose a novel framework for this dynamic online matching problem with contextual information, which allows for dynamic preferences in matching decisions. Existing works focus on online matching with static preferences, but this is insufficient: the two-sided preference changes as soon as one side's contextual information updates, resulting in non-static matching. In this paper, we propose a dynamic matching bandit algorithm to adapt to this problem. The key component of the proposed dynamic matching algorithm is an online estimation of the preference ranking with a statistical guarantee. Theoretically, we show that the proposed dynamic matching algorithm delivers an agent-optimal stable matching result with high probability. In particular, we prove a logarithmic regret upper bound $\mathcal{O}(\log(T))$ and construct a corresponding instance-dependent matching regret lower bound. In the experiments, we demonstrate that dynamic matching algorithm is robust to various preference schemes, dimensions of contexts, reward noise levels, and context variation levels, and its application to a job-seeking market further demonstrates the practical usage of the proposed method.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Learn to Match: Two-Sided Matching with Temporally Extended Feedback

    cs.LG 2026-06 unverdicted novelty 7.0 of 10

    Learn2Match is a POMG-based MARL benchmark for two-sided matching with temporally extended feedback; independent PPO yields higher social welfare and lower regret than CA-ETC but higher information-friction loss.

  2. A Linear Matching Bandit Approach to Online Multi-Human Multi-Robot Teaming

    cs.LG 2026-06 unverdicted novelty 6.0 of 10

    LinMatch recasts linear matching bandits as maximum-weight matching LPs solvable by the Hungarian algorithm and proves tight regret bounds of tilde Theta(d sqrt(MKT)).

  3. A Linear Matching Bandit Approach to Online Multi-Human Multi-Robot Teaming

    cs.LG 2026-06 reject novelty 6.0 of 10

    LinMatch is a UCB-style linear matching bandit algorithm whose claimed tight regret bound Θ~(d√MKT) is not actually established because the lower-bound proof in the appendix is invalid as written.

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