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Deep Hierarchical Planning from Pixels

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arxiv 2206.04114 v1 pith:3YBVZDTT submitted 2022-06-08 cs.AI cs.LGcs.ROstat.ML

classification cs.AIcs.LGcs.ROstat.ML
keywords tasksdirectorgoalshierarchicallatentbehaviorscurrentdecisions
verification ladder T0 review T1 audit T2 compute T3 formal

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Intelligent agents need to select long sequences of actions to solve complex tasks. While humans easily break down tasks into subgoals and reach them through millions of muscle commands, current artificial intelligence is limited to tasks with horizons of a few hundred decisions, despite large compute budgets. Research on hierarchical reinforcement learning aims to overcome this limitation but has proven to be challenging, current methods rely on manually specified goal spaces or subtasks, and no general solution exists. We introduce Director, a practical method for learning hierarchical behaviors directly from pixels by planning inside the latent space of a learned world model. The high-level policy maximizes task and exploration rewards by selecting latent goals and the low-level policy learns to achieve the goals. Despite operating in latent space, the decisions are interpretable because the world model can decode goals into images for visualization. Director outperforms exploration methods on tasks with sparse rewards, including 3D maze traversal with a quadruped robot from an egocentric camera and proprioception, without access to the global position or top-down view that was used by prior work. Director also learns successful behaviors across a wide range of environments, including visual control, Atari games, and DMLab levels.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. World Modeling with Probabilistic Structure Integration

    cs.CV 2025-09 conditional novelty 7.0 of 10

    A single probabilistic video model extracts optical flow, depth, and segments via counterfactual prompts, then integrates those structures as new token types to improve its own video predictions.

  2. Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills

    cs.RO 2026-08 conditional novelty 6.0 of 10

    A taxonomy of robot learning on a weights-versus-skills axis, with a five-rung self-improvement ladder whose top cell (feedback plus memory plus search) holds only a few recent systems.

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