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Generative Action Description Prompts for Skeleton-based Action Recognition

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arxiv 2208.05318 v2 pith:HQS6Z432 submitted 2022-08-10 cs.CV cs.AIcs.LGcs.MM

classification cs.CVcs.AIcs.LGcs.MM
keywords actionrecognitionskeleton-basedactionsdescriptionachievesbodyencoder
verification ladder T0 review T1 audit T2 compute T3 formal
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Skeleton-based action recognition has recently received considerable attention. Current approaches to skeleton-based action recognition are typically formulated as one-hot classification tasks and do not fully exploit the semantic relations between actions. For example, "make victory sign" and "thumb up" are two actions of hand gestures, whose major difference lies in the movement of hands. This information is agnostic from the categorical one-hot encoding of action classes but could be unveiled from the action description. Therefore, utilizing action description in training could potentially benefit representation learning. In this work, we propose a Generative Action-description Prompts (GAP) approach for skeleton-based action recognition. More specifically, we employ a pre-trained large-scale language model as the knowledge engine to automatically generate text descriptions for body parts movements of actions, and propose a multi-modal training scheme by utilizing the text encoder to generate feature vectors for different body parts and supervise the skeleton encoder for action representation learning. Experiments show that our proposed GAP method achieves noticeable improvements over various baseline models without extra computation cost at inference. GAP achieves new state-of-the-arts on popular skeleton-based action recognition benchmarks, including NTU RGB+D, NTU RGB+D 120 and NW-UCLA. The source code is available at https://github.com/MartinXM/GAP.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Learning Adaptive Node Selection with External Attention for Human Interaction Recognition

    cs.CV 2025-07 conditional novelty 5.0 of 10

    ASEA is a skeleton-based interaction recognition network that selects active joints via temporal-weighted L2 norms and applies cross-attention between individuals, achieving state-of-the-art accuracy on NTU-26, SBU, a...

  2. 3D Skeleton-Based Action Recognition: A Review

    cs.CV 2025-06 reject novelty 3.0 of 10

    A task-oriented review of skeleton-based action recognition that reorganizes known methods along a data processing pipeline and contains no new experimental result.

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