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Evaluating Long-Term Memory in 3D Mazes

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arxiv 2210.13383 v1 pith:J663BJVY submitted 2022-10-24 cs.AI cs.LG

classification cs.AIcs.LG
keywords memoryagentslong-termmazemazesneedrememberagent
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Intelligent agents need to remember salient information to reason in partially-observed environments. For example, agents with a first-person view should remember the positions of relevant objects even if they go out of view. Similarly, to effectively navigate through rooms agents need to remember the floor plan of how rooms are connected. However, most benchmark tasks in reinforcement learning do not test long-term memory in agents, slowing down progress in this important research direction. In this paper, we introduce the Memory Maze, a 3D domain of randomized mazes specifically designed for evaluating long-term memory in agents. Unlike existing benchmarks, Memory Maze measures long-term memory separate from confounding agent abilities and requires the agent to localize itself by integrating information over time. With Memory Maze, we propose an online reinforcement learning benchmark, a diverse offline dataset, and an offline probing evaluation. Recording a human player establishes a strong baseline and verifies the need to build up and retain memories, which is reflected in their gradually increasing rewards within each episode. We find that current algorithms benefit from training with truncated backpropagation through time and succeed on small mazes, but fall short of human performance on the large mazes, leaving room for future algorithmic designs to be evaluated on the Memory Maze.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Long-Context State-Space Video World Models

    cs.CV 2025-05 conditional novelty 6.0 of 10

    A hybrid state-space and local-attention architecture gives autoregressive video diffusion models long-term spatial memory with constant per-frame inference cost, demonstrated on Maze and Minecraft.

  2. Dynamic neural manifolds for flexible closed-loop control on neuromorphic hardware

    cs.NE 2026-07 conditional novelty 5.0 of 10

    A spiking ring-network model with dynamically controllable manifold geometry is deployed on SpiNNaker 2 hardware to drive closed-loop robotic maze navigation.

  3. Recurrent Autoregressive Diffusion: Global Memory Meets Local Attention

    cs.CV 2025-11 conditional novelty 5.0 of 10

    Augmenting a diffusion video transformer with an RNN memory block and frame-wise overlapping attention improves long-horizon consistency, with simple LSTM matching newer Mamba2 and TTT memory blocks.

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