REVIEW 2 cited by
HexPlane: A Fast Representation for Dynamic Scenes
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
abstract
Modeling and re-rendering dynamic 3D scenes is a challenging task in 3D vision. Prior approaches build on NeRF and rely on implicit representations. This is slow since it requires many MLP evaluations, constraining real-world applications. We show that dynamic 3D scenes can be explicitly represented by six planes of learned features, leading to an elegant solution we call HexPlane. A HexPlane computes features for points in spacetime by fusing vectors extracted from each plane, which is highly efficient. Pairing a HexPlane with a tiny MLP to regress output colors and training via volume rendering gives impressive results for novel view synthesis on dynamic scenes, matching the image quality of prior work but reducing training time by more than $100\times$. Extensive ablations confirm our HexPlane design and show that it is robust to different feature fusion mechanisms, coordinate systems, and decoding mechanisms. HexPlane is a simple and effective solution for representing 4D volumes, and we hope they can broadly contribute to modeling spacetime for dynamic 3D scenes.
Forward citations
Cited by 2 Pith papers
-
HoliGS: Holistic Gaussian Splatting for Embodied View Synthesis
A deformable Gaussian splatting framework with hierarchical rigid, skeleton-driven, and flow-based warping reconstructs dynamic scenes from long video captures with fast training and rendering.
-
Grids Often Outperform Implicit Neural Representations at Compressing Dense Signals
Simple interpolated grids beat tested INRs at equal parameter count on dense 2D and 3D signals, while INRs retain an edge on sparse, lower-dimensional signals.
Discussion (0). Sign in to comment.