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HexPlane: A Fast Representation for Dynamic Scenes

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arxiv 2301.09632 v2 pith:X5Y6BFX4 submitted 2023-01-23 cs.CV

classification cs.CV
keywords hexplanedynamicscenesfeaturesmechanismsmodelingpriorsolution
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

Modeling and re-rendering dynamic 3D scenes is a challenging task in 3D vision. Prior approaches build on NeRF and rely on implicit representations. This is slow since it requires many MLP evaluations, constraining real-world applications. We show that dynamic 3D scenes can be explicitly represented by six planes of learned features, leading to an elegant solution we call HexPlane. A HexPlane computes features for points in spacetime by fusing vectors extracted from each plane, which is highly efficient. Pairing a HexPlane with a tiny MLP to regress output colors and training via volume rendering gives impressive results for novel view synthesis on dynamic scenes, matching the image quality of prior work but reducing training time by more than $100\times$. Extensive ablations confirm our HexPlane design and show that it is robust to different feature fusion mechanisms, coordinate systems, and decoding mechanisms. HexPlane is a simple and effective solution for representing 4D volumes, and we hope they can broadly contribute to modeling spacetime for dynamic 3D scenes.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. HoliGS: Holistic Gaussian Splatting for Embodied View Synthesis

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A deformable Gaussian splatting framework with hierarchical rigid, skeleton-driven, and flow-based warping reconstructs dynamic scenes from long video captures with fast training and rendering.

  2. Grids Often Outperform Implicit Neural Representations at Compressing Dense Signals

    eess.IV 2025-06 conditional novelty 5.0 of 10

    Simple interpolated grids beat tested INRs at equal parameter count on dense 2D and 3D signals, while INRs retain an edge on sparse, lower-dimensional signals.

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