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DreamWaQ: Learning Robust Quadrupedal Locomotion With Implicit Terrain Imagination via Deep Reinforcement Learning

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arxiv 2301.10602 v2 pith:UI7GSRHP submitted 2023-01-25 cs.RO cs.SYeess.SY

classification cs.ROcs.SYeess.SY
keywords quadrupedallearningterrainsframeworklocomotionrobotswalkanimals
verification ladder T0 review T1 audit T2 compute T3 formal
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Quadrupedal robots resemble the physical ability of legged animals to walk through unstructured terrains. However, designing a controller for quadrupedal robots poses a significant challenge due to their functional complexity and requires adaptation to various terrains. Recently, deep reinforcement learning, inspired by how legged animals learn to walk from their experiences, has been utilized to synthesize natural quadrupedal locomotion. However, state-of-the-art methods strongly depend on a complex and reliable sensing framework. Furthermore, prior works that rely only on proprioception have shown a limited demonstration for overcoming challenging terrains, especially for a long distance. This work proposes a novel quadrupedal locomotion learning framework that allows quadrupedal robots to walk through challenging terrains, even with limited sensing modalities. The proposed framework was validated in real-world outdoor environments with varying conditions within a single run for a long distance.

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Cited by 9 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. FADA: Few-Shot Domain Adaptation via Dynamics Alignment for Humanoid Control

    cs.RO 2026-06 unverdicted novelty 6.0 of 10

    FADA is a three-stage Planner-IDM method that achieves few-shot domain adaptation for humanoid control by distilling an oracle policy then finetuning only the IDM on short target-domain rollouts via supervised learning.

  2. StairMaster: Learning to Conquer Risky Hollow Stairs for Agile Quadrupedal Robots

    cs.RO 2026-06 unverdicted novelty 6.0 of 10

    StairMaster trains an RL policy that lets a Unitree Go2 quadruped climb hollow stairs up to 55 degrees via zero-shot sim-to-real transfer using cross-attention, SRU memory, and active-perception rewards.

  3. StairMaster: Learning to Conquer Risky Hollow Stairs for Agile Quadrupedal Robots

    cs.RO 2026-06 conditional novelty 6.0 of 10

    A three-stage RL framework with cross-attention, spatial memory, and depth-noise augmentation lets a Unitree Go2 climb 55° hollow stairs zero-shot from simulation.

  4. FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Control

    cs.LG 2026-04 unverdicted novelty 6.0 of 10

    FlashSAC scales up Soft Actor-Critic with fewer updates, larger models, higher data throughput, and norm bounds to deliver faster, more stable training than PPO on high-dimensional robot control tasks across dozens of...

  5. FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Control

    cs.LG 2026-04 unverdicted novelty 6.0 of 10

    FlashSAC improves training speed and final performance of off-policy RL on high-dimensional robot tasks by reducing update frequency, increasing model scale, and bounding norms to limit critic error accumulation.

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    cs.RO 2026-02 unverdicted novelty 6.0 of 10

    A modular system uses motion matching to compose long-horizon human skill chains, trains RL experts, and distills them into a depth-based policy that lets a Unitree G1 humanoid autonomously climb, vault, and roll over...

  7. HeLoM: Hierarchical Learning for Whole-Body Loco-Manipulation by a Hexapod Robot

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  8. Mind Your Steps: A General Learning Framework for Accurate Humanoid Foothold Tracking

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  9. MUJICA: Multi-skill Unified Joint Integration of Control Architecture for Wheeled-Legged Robots

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    A single reinforcement learning policy jointly trains multiple locomotion skills for wheeled-legged robots with DC-motor constraints and learns a proprioceptive skill selector for adaptive behavior.

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