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arxiv 2303.06614 v4 pith:TI3NK364 submitted 2023-03-12 cs.LG cs.AIstat.ML

Synthetic Experience Replay

classification cs.LG cs.AIstat.ML
keywords dataexperiencelearningsynthersyntheticdeepnetworksoffline
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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A key theme in the past decade has been that when large neural networks and large datasets combine they can produce remarkable results. In deep reinforcement learning (RL), this paradigm is commonly made possible through experience replay, whereby a dataset of past experiences is used to train a policy or value function. However, unlike in supervised or self-supervised learning, an RL agent has to collect its own data, which is often limited. Thus, it is challenging to reap the benefits of deep learning, and even small neural networks can overfit at the start of training. In this work, we leverage the tremendous recent progress in generative modeling and propose Synthetic Experience Replay (SynthER), a diffusion-based approach to flexibly upsample an agent's collected experience. We show that SynthER is an effective method for training RL agents across offline and online settings, in both proprioceptive and pixel-based environments. In offline settings, we observe drastic improvements when upsampling small offline datasets and see that additional synthetic data also allows us to effectively train larger networks. Furthermore, SynthER enables online agents to train with a much higher update-to-data ratio than before, leading to a significant increase in sample efficiency, without any algorithmic changes. We believe that synthetic training data could open the door to realizing the full potential of deep learning for replay-based RL algorithms from limited data. Finally, we open-source our code at https://github.com/conglu1997/SynthER.

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    Two plug-and-play strategies — per-timestep advantage weighting and advantage-based trajectory replay — improve diffusion RLHF sample efficiency up to 6× across five reward functions.