Pith. sign in

REVIEW 11 cited by

Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2303.16563 v2 pith:DMRLIEQT submitted 2023-03-29 cs.LG cs.AI

Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks

classification cs.LG cs.AI
keywords skillskillslearningtasksopen-worldlargemethodminecraft
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
Share X Bluesky LinkedIn Reddit HN
read the original abstract

We study building multi-task agents in open-world environments. Without human demonstrations, learning to accomplish long-horizon tasks in a large open-world environment with reinforcement learning (RL) is extremely inefficient. To tackle this challenge, we convert the multi-task learning problem into learning basic skills and planning over the skills. Using the popular open-world game Minecraft as the testbed, we propose three types of fine-grained basic skills, and use RL with intrinsic rewards to acquire skills. A novel Finding-skill that performs exploration to find diverse items provides better initialization for other skills, improving the sample efficiency for skill learning. In skill planning, we leverage the prior knowledge in Large Language Models to find the relationships between skills and build a skill graph. When the agent is solving a task, our skill search algorithm walks on the skill graph and generates the proper skill plans for the agent. In experiments, our method accomplishes 40 diverse Minecraft tasks, where many tasks require sequentially executing for more than 10 skills. Our method outperforms baselines by a large margin and is the most sample-efficient demonstration-free RL method to solve Minecraft Tech Tree tasks. The project's website and code can be found at https://sites.google.com/view/plan4mc.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 11 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models

    cs.RO 2023-07 unverdicted novelty 7.0

    VoxPoser uses LLMs to compose 3D value maps via VLM interaction for model-based synthesis of robust robot trajectories on open-set language-specified manipulation tasks.

  2. Voyager: An Open-Ended Embodied Agent with Large Language Models

    cs.AI 2023-05 unverdicted novelty 7.0

    Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more uniq...

  3. KGLAMP: Knowledge Graph-guided Language model for Adaptive Multi-robot Planning and Replanning

    cs.RO 2026-02 unverdicted novelty 6.0

    KGLAMP uses a dynamically updated knowledge graph to guide LLMs in creating and replanning PDDL specifications for heterogeneous multi-robot teams, reporting at least 25.3% better performance than LLM-only or classica...

  4. SkillTree: Explainable Skill-Based Deep Reinforcement Learning for Long-Horizon Control Tasks

    cs.LG 2024-11 unverdicted novelty 6.0

    SkillTree reduces continuous action spaces to discrete skills via a differentiable decision tree in a hierarchical policy, achieving comparable performance to neural skill methods with added skill-level explainability...

  5. Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory

    cs.AI 2023-05 conditional novelty 6.0

    GITM uses LLMs to generate action plans from text knowledge and memory, enabling agents to complete long-horizon Minecraft tasks at much higher success rates than prior RL methods.

  6. Reasoning with Language Model is Planning with World Model

    cs.CL 2023-05 unverdicted novelty 6.0

    RAP turns LLMs into dual world-model and planning agents via MCTS to generate better reasoning paths, outperforming CoT baselines and achieving 33% relative gains over GPT-4 CoT using LLaMA-33B on plan generation.

  7. ReCAPA: Hierarchical Predictive Correction to Mitigate Cascading Failures

    cs.AI 2026-04 unverdicted novelty 5.0

    ReCAPA adds predictive correction and multi-level semantic alignment to VLA models, plus two new metrics for tracking error spread and recovery, yielding competitive benchmark results over LLM baselines.

  8. ReCAPA: Hierarchical Predictive Correction to Mitigate Cascading Failures

    cs.AI 2026-04 unverdicted novelty 5.0

    ReCAPA uses multi-level predictive correction and semantic alignment modules to reduce cascading failures in VLA systems, with new metrics for tracking error propagation and recovery on embodied benchmarks.

  9. Gated Coordination for Efficient Multi-Agent Collaboration in Minecraft Game

    cs.MA 2026-04 unverdicted novelty 5.0

    Gated escalation and partitioned states enable more efficient multi-agent collaboration in Minecraft by making communication selective rather than automatic.

  10. UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning

    cs.AI 2025-09 conditional novelty 5.0

    UI-TARS-2 reaches 88.2 on Online-Mind2Web, 47.5 on OSWorld, 50.6 on WindowsAgentArena, and 73.3 on AndroidWorld while attaining 59.8 mean normalized score on a 15-game suite through multi-turn RL and scalable data generation.

  11. EvolvingAgent: Curriculum Self-evolving Agent with Continual World Model for Long-Horizon Tasks

    cs.RO 2025-02 unverdicted novelty 5.0

    EvolvingAgent autonomously completes long-horizon tasks via a closed-loop planner-controller-reflector system with continual world model updates, reporting 111.74% higher success rates than baselines in Minecraft and ...