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Learning Robust, Agile, Natural Legged Locomotion Skills in the Wild

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arxiv 2304.10888 v3 pith:R5EGYQT6 submitted 2023-04-21 cs.RO cs.AI

Learning Robust, Agile, Natural Legged Locomotion Skills in the Wild

classification cs.RO cs.AI
keywords learninglocomotionagileleggednaturalrobustchallengingcompared
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Recently, reinforcement learning has become a promising and polular solution for robot legged locomotion. Compared to model-based control, reinforcement learning based controllers can achieve better robustness against uncertainties of environments through sim-to-real learning. However, the corresponding learned gaits are in general overly conservative and unatural. In this paper, we propose a new framework for learning robust, agile and natural legged locomotion skills over challenging terrain. We incorporate an adversarial training branch based on real animal locomotion data upon a teacher-student training pipeline for robust sim-to-real transfer. Empirical results on both simulation and real world of a quadruped robot demonstrate that our proposed algorithm enables robustly traversing challenging terrains such as stairs, rocky ground and slippery floor with only proprioceptive perception. Meanwhile, the gaits are more agile, natural, and energy efficient compared to the baselines. Both qualitative and quantitative results are presented in this paper.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Non-conflicting Energy Minimization in Reinforcement Learning based Robot Control

    cs.RO 2025-09 conditional novelty 6.0

    PEGrad projects energy-minimization gradients orthogonal to task-reward gradients in RL, achieving 64% torque reduction in simulation and reduced battery draw on a Unitree Go2 without sacrificing task reward.

  2. MuGen: Multi-Skill Generative Locomotion Controller for Humanoid Robots

    cs.RO 2026-05 unverdicted novelty 5.0

    MuGen learns a generative latent representation of multi-skill humanoid locomotion from heterogeneous human data using VQ-VAEs and RL, then distills a deployable policy that tracks unseen motions and reuses the latent space.