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Proximal Curriculum for Reinforcement Learning Agents

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arxiv 2304.12877 v1 pith:ANNUU2OK submitted 2023-04-25 cs.LG

Proximal Curriculum for Reinforcement Learning Agents

classification cs.LG
keywords curriculumlearningprocurlagentsdesigndeephyperparameterproximal
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We consider the problem of curriculum design for reinforcement learning (RL) agents in contextual multi-task settings. Existing techniques on automatic curriculum design typically require domain-specific hyperparameter tuning or have limited theoretical underpinnings. To tackle these limitations, we design our curriculum strategy, ProCuRL, inspired by the pedagogical concept of Zone of Proximal Development (ZPD). ProCuRL captures the intuition that learning progress is maximized when picking tasks that are neither too hard nor too easy for the learner. We mathematically derive ProCuRL by analyzing two simple learning settings. We also present a practical variant of ProCuRL that can be directly integrated with deep RL frameworks with minimal hyperparameter tuning. Experimental results on a variety of domains demonstrate the effectiveness of our curriculum strategy over state-of-the-art baselines in accelerating the training process of deep RL agents.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Transferability for General Reasoning: An Automated Curriculum for Multi-Domain RLVR

    cs.AI 2026-06 unverdicted novelty 7.0

    TAC is a new online curriculum for multi-domain RLVR that estimates cross-domain transferability from gradient geometry to achieve up to 2.8 point macro-averaged accuracy gains over learnability-only baselines on six-...

  2. Transferability for General Reasoning: An Automated Curriculum for Multi-Domain RLVR

    cs.AI 2026-06 unverdicted novelty 7.0

    TAC is a bandit curriculum for multi-domain RLVR that prioritizes domains whose gradient updates align with and benefit other domains, yielding up to 2.8-point macro accuracy gains over learnability-only baselines on ...

  3. Learning to Reason at the Frontier of Learnability

    cs.LG 2025-02 unverdicted novelty 4.0

    A curriculum sampling questions with high variance in success rate improves reinforcement learning performance for LLM reasoning tasks.