REVIEW 4 cited by
ChessGPT: Bridging Policy Learning and Language Modeling
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
ChessGPT: Bridging Policy Learning and Language Modeling
read the original abstract
When solving decision-making tasks, humans typically depend on information from two key sources: (1) Historical policy data, which provides interaction replay from the environment, and (2) Analytical insights in natural language form, exposing the invaluable thought process or strategic considerations. Despite this, the majority of preceding research focuses on only one source: they either use historical replay exclusively to directly learn policy or value functions, or engaged in language model training utilizing mere language corpus. In this paper, we argue that a powerful autonomous agent should cover both sources. Thus, we propose ChessGPT, a GPT model bridging policy learning and language modeling by integrating data from these two sources in Chess games. Specifically, we build a large-scale game and language dataset related to chess. Leveraging the dataset, we showcase two model examples ChessCLIP and ChessGPT, integrating policy learning and language modeling. Finally, we propose a full evaluation framework for evaluating language model's chess ability. Experimental results validate our model and dataset's effectiveness. We open source our code, model, and dataset at https://github.com/waterhorse1/ChessGPT.
Forward citations
Cited by 4 Pith papers
-
Outbidding and Outbluffing Elite Humans: Mastering Liar's Poker via Self-Play and Reinforcement Learning
Solly is the first AI to achieve elite human-level play in reduced-format Liar's Poker via self-play actor-critic reinforcement learning, outperforming both world-class humans and large language models on win rate and...
-
On the Limits of Prompt-Conditioned Language Models as General-Purpose Learners
Prompt-conditioned LLMs face irreducible error floors from language's limited information capacity and alignment constraints, proven via PAC-Bayes bounds on bilevel cheap-talk games for certain task families.
-
MIMIC-Py: An Extensible Tool for Personality-Driven Automated Game Testing with Large Language Models
MIMIC-Py provides a modular Python framework that turns personality-driven LLM agents into an extensible system for automated game testing via configurable traits, decoupled components, and multiple interaction methods.
-
Distilling Game Code World Model Generation into Lightweight Large Language Models
SFT followed by RLVR on Qwen2.5-3B-Instruct raises syntactic and execution correctness when generating Game Code World Models across 30 games.
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.