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LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models

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arxiv 2311.18232 v1 pith:3MD5E4EJ submitted 2023-11-30 cs.CL cs.AIcs.LG

classification cs.CLcs.AIcs.LG
keywords languagellmsmulti-turnlearningreinforcementalgorithmsgoal-directedinteractions
verification ladder T0 review T1 audit T2 compute T3 formal
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Large language models (LLMs) provide excellent text-generation capabilities, but standard prompting and generation methods generally do not lead to intentional or goal-directed agents and might necessitate considerable prompt tuning. This becomes particularly apparent in multi-turn conversations: even the best current LLMs rarely ask clarifying questions, engage in explicit information gathering, or take actions now that lead to better decisions after multiple turns. Reinforcement learning has the potential to leverage the powerful modeling capabilities of LLMs, as well as their internal representation of textual interactions, to create capable goal-directed language agents. This can enable intentional and temporally extended interactions, such as with humans, through coordinated persuasion and carefully crafted questions, or in goal-directed play through text games to bring about desired final outcomes. However, enabling this requires the community to develop stable and reliable reinforcement learning algorithms that can effectively train LLMs. Developing such algorithms requires tasks that can gauge progress on algorithm design, provide accessible and reproducible evaluations for multi-turn interactions, and cover a range of task properties and challenges in improving reinforcement learning algorithms. Our paper introduces the LMRL-Gym benchmark for evaluating multi-turn RL for LLMs, together with an open-source research framework containing a basic toolkit for getting started on multi-turn RL with offline value-based and policy-based RL methods. Our benchmark consists of 8 different language tasks, which require multiple rounds of language interaction and cover a range of tasks in open-ended dialogue and text games.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. How Far Can LLMs Improve from Experience? Measuring Test-Time Learning Ability in LLMs with Human Comparison

    cs.CL 2025-06 conditional novelty 6.0 of 10

    LLMs improve only slightly and unstably from test-time experience on semantic reasoning games, while humans learn much faster.

  2. Adaptive Guidance Accelerates Reinforcement Learning of Reasoning Models

    cs.LG 2025-06 reject novelty 6.0 of 10

    Guide, a new RL method that injects hints on total failure with off-policy correction, improves math pass@1 by a few points, while the paper argues RLVR progress is mostly self-distillation.

  3. TextAtari: 100K Frames Game Playing with Language Agents

    cs.CL 2025-06 conditional novelty 5.0 of 10

    TextAtari is a text-based Atari benchmark for language agents; 7-8B LLMs stay below 10% of human scores in over 90% of tested conditions, and knowledge injection helps more than chain-of-thought.

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