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StableDreamer: Taming Noisy Score Distillation Sampling for Text-to-3D

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arxiv 2312.02189 v1 pith:OCN2VRZE submitted 2023-12-02 cs.CV cs.AI

classification cs.CVcs.AI
keywords diffusionstabledreameranalysisdistillationgeometrieslevelslossmodels
verification ladder T0 review T1 audit T2 compute T3 formal
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In the realm of text-to-3D generation, utilizing 2D diffusion models through score distillation sampling (SDS) frequently leads to issues such as blurred appearances and multi-faced geometry, primarily due to the intrinsically noisy nature of the SDS loss. Our analysis identifies the core of these challenges as the interaction among noise levels in the 2D diffusion process, the architecture of the diffusion network, and the 3D model representation. To overcome these limitations, we present StableDreamer, a methodology incorporating three advances. First, inspired by InstructNeRF2NeRF, we formalize the equivalence of the SDS generative prior and a simple supervised L2 reconstruction loss. This finding provides a novel tool to debug SDS, which we use to show the impact of time-annealing noise levels on reducing multi-faced geometries. Second, our analysis shows that while image-space diffusion contributes to geometric precision, latent-space diffusion is crucial for vivid color rendition. Based on this observation, StableDreamer introduces a two-stage training strategy that effectively combines these aspects, resulting in high-fidelity 3D models. Third, we adopt an anisotropic 3D Gaussians representation, replacing Neural Radiance Fields (NeRFs), to enhance the overall quality, reduce memory usage during training, and accelerate rendering speeds, and better capture semi-transparent objects. StableDreamer reduces multi-face geometries, generates fine details, and converges stably.

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Cited by 2 Pith papers

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  1. CharacterShot: Controllable and Consistent 4D Character Animation

    cs.CV 2025-08 conditional novelty 6.0 of 10

    A new pipeline generates pose-controlled, view-consistent 4D character animations from one reference image and a 2D pose sequence, backed by a new 13,115-character dataset and benchmark.

  2. Robust 3D-Masked Part-level Editing in 3D Gaussian Splatting with Regularized Score Distillation Sampling

    cs.CV 2025-07 conditional novelty 6.0 of 10

    RoMaP enables precise and drastic part-level edits in 3D Gaussian scenes using SH-based soft-label 3D segmentation and a regularized SDS loss anchored on scheduled latent-mixing images.

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