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DiffEditor: Boosting Accuracy and Flexibility on Diffusion-based Image Editing

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arxiv 2402.02583 v1 pith:23MAMVGR submitted 2024-02-04 cs.CV cs.LG

DiffEditor: Boosting Accuracy and Flexibility on Diffusion-based Image Editing

classification cs.CV cs.LG
keywords editingimagecontentfine-grainedflexibilityaccuracydiffeditordifferential
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Large-scale Text-to-Image (T2I) diffusion models have revolutionized image generation over the last few years. Although owning diverse and high-quality generation capabilities, translating these abilities to fine-grained image editing remains challenging. In this paper, we propose DiffEditor to rectify two weaknesses in existing diffusion-based image editing: (1) in complex scenarios, editing results often lack editing accuracy and exhibit unexpected artifacts; (2) lack of flexibility to harmonize editing operations, e.g., imagine new content. In our solution, we introduce image prompts in fine-grained image editing, cooperating with the text prompt to better describe the editing content. To increase the flexibility while maintaining content consistency, we locally combine stochastic differential equation (SDE) into the ordinary differential equation (ODE) sampling. In addition, we incorporate regional score-based gradient guidance and a time travel strategy into the diffusion sampling, further improving the editing quality. Extensive experiments demonstrate that our method can efficiently achieve state-of-the-art performance on various fine-grained image editing tasks, including editing within a single image (e.g., object moving, resizing, and content dragging) and across images (e.g., appearance replacing and object pasting). Our source code is released at https://github.com/MC-E/DragonDiffusion.

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Cited by 1 Pith paper

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  1. Inpaint4Drag: Repurposing Inpainting Models for Drag-Based Image Editing via Bidirectional Warping

    cs.CV 2025-09 conditional novelty 6.0

    Drag-based editing becomes pixel-space bidirectional warping plus inpainting, giving real-time previews and 0.3s final edits at 512x512.