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Neural Rendering and Its Hardware Acceleration: A Review

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arxiv 2402.00028 v1 pith:4EKLZ2YV submitted 2024-01-06 cs.GR cs.CVeess.IV

classification cs.GRcs.CVeess.IV
keywords renderingneuralhardwareaccelerationarchitecturedeeplearningchallenges
verification ladder T0 review T1 audit T2 compute T3 formal
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Neural rendering is a new image and video generation method based on deep learning. It combines the deep learning model with the physical knowledge of computer graphics, to obtain a controllable and realistic scene model, and realize the control of scene attributes such as lighting, camera parameters, posture and so on. On the one hand, neural rendering can not only make full use of the advantages of deep learning to accelerate the traditional forward rendering process, but also provide new solutions for specific tasks such as inverse rendering and 3D reconstruction. On the other hand, the design of innovative hardware structures that adapt to the neural rendering pipeline breaks through the parallel computing and power consumption bottleneck of existing graphics processors, which is expected to provide important support for future key areas such as virtual and augmented reality, film and television creation and digital entertainment, artificial intelligence and the metaverse. In this paper, we review the technical connotation, main challenges, and research progress of neural rendering. On this basis, we analyze the common requirements of neural rendering pipeline for hardware acceleration and the characteristics of the current hardware acceleration architecture, and then discuss the design challenges of neural rendering processor architecture. Finally, the future development trend of neural rendering processor architecture is prospected.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. DNRSelect: Active Best View Selection for Deferred Neural Rendering

    cs.CV 2025-01 conditional novelty 6.0 of 10

    DNRSelect trains a reinforcement-learning view selector on cheap rasterized images and a depth/normal/UV texture aggregator, so deferred neural rendering needs ray-traced images only for the selected views.

  2. Editing Implicit and Explicit Representations of Radiance Fields: A Survey

    cs.CV 2024-12 conditional novelty 4.0 of 10

    A review that classifies radiance field editing into explicit, latent space, text-guided, compositional, and other categories, with application and dataset tables.

  3. AI-Driven Innovations in Volumetric Video Streaming: A Review

    cs.CV 2024-12 conditional novelty 3.0 of 10

    A survey that categorizes AI methods for volumetric video streaming by representation type and identifies open challenges in bandwidth, rendering latency, and dynamic scenes.

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