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Disentangled 3D Scene Generation with Layout Learning

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arxiv 2402.16936 v1 pith:NXLZSAJT submitted 2024-02-26 cs.CV cs.LG

classification cs.CVcs.LG
keywords objectsscenesscenedisentangledmethodaccordingalongapproach
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We introduce a method to generate 3D scenes that are disentangled into their component objects. This disentanglement is unsupervised, relying only on the knowledge of a large pretrained text-to-image model. Our key insight is that objects can be discovered by finding parts of a 3D scene that, when rearranged spatially, still produce valid configurations of the same scene. Concretely, our method jointly optimizes multiple NeRFs from scratch - each representing its own object - along with a set of layouts that composite these objects into scenes. We then encourage these composited scenes to be in-distribution according to the image generator. We show that despite its simplicity, our approach successfully generates 3D scenes decomposed into individual objects, enabling new capabilities in text-to-3D content creation. For results and an interactive demo, see our project page at https://dave.ml/layoutlearning/

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. 3D-Generalist: Self-Improving Vision-Language-Action Models for Crafting 3D Worlds

    cs.GR 2025-07 conditional novelty 6.0 of 10

    A self-improving vision-language-model policy iteratively crafts 3D environments from text, and renderings of those environments serve as effective synthetic pretraining data for vision models.

  2. Sat2City: 3D City Generation from A Single Satellite Image with Cascaded Latent Diffusion

    cs.CV 2025-07 conditional novelty 6.0 of 10

    Sat2City generates explicit 3D city geometry and appearance from a height-map condition using cascaded latent diffusion on sparse voxel grids, beating prior methods on a new synthetic city dataset.

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