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Gaussian Splatting in Style

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arxiv 2403.08498 v2 pith:MH3P2X2I submitted 2024-03-13 cs.CV

classification cs.CV
keywords stylestylizedtimeviewsdifferentgaussiangaussiansimages
verification ladder T0 review T1 audit T2 compute T3 formal
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3D scene stylization extends the work of neural style transfer to 3D. A vital challenge in this problem is to maintain the uniformity of the stylized appearance across multiple views. A vast majority of the previous works achieve this by training a 3D model for every stylized image and a set of multi-view images. In contrast, we propose a novel architecture trained on a collection of style images that, at test time, produces real time high-quality stylized novel views. We choose the underlying 3D scene representation for our model as 3D Gaussian splatting. We take the 3D Gaussians and process them using a multi-resolution hash grid and a tiny MLP to obtain stylized views. The MLP is conditioned on different style codes for generalization to different styles during test time. The explicit nature of 3D Gaussians gives us inherent advantages over NeRF-based methods, including geometric consistency and a fast training and rendering regime. This enables our method to be useful for various practical use cases, such as augmented or virtual reality. We demonstrate that our method achieves state-of-the-art performance with superior visual quality on various indoor and outdoor real-world data.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian Stylization

    cs.CV 2024-12 conditional novelty 6.0 of 10

    ArtNVG combines CSGO-style content/style separation with neighboring-view attention sharing to produce locally consistent stylized 3D Gaussian Splatting scenes from a single style reference image.

  2. Editing Implicit and Explicit Representations of Radiance Fields: A Survey

    cs.CV 2024-12 conditional novelty 4.0 of 10

    A review that classifies radiance field editing into explicit, latent space, text-guided, compositional, and other categories, with application and dataset tables.

  3. Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects

    cs.CV 2024-12 conditional novelty 4.0 of 10

    3D Gaussian Splatting research relevant to Extended Reality is organized into a five-part taxonomy with suggested future directions.

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