Pith. sign in

REVIEW 4 cited by

Recent Advances in 3D Gaussian Splatting

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2403.11134 v2 pith:XA2NINBH submitted 2024-03-17 cs.CV cs.GR

classification cs.CVcs.GR
keywords gaussiansplattingrenderingeditingneuralellipsoidsfieldlike
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Fields (NeRF) that represent a 3D scene with position and viewpoint-conditioned neural networks, 3D Gaussian Splatting utilizes a set of Gaussian ellipsoids to model the scene so that efficient rendering can be accomplished by rasterizing Gaussian ellipsoids into images. Apart from the fast rendering speed, the explicit representation of 3D Gaussian Splatting facilitates editing tasks like dynamic reconstruction, geometry editing, and physical simulation. Considering the rapid change and growing number of works in this field, we present a literature review of recent 3D Gaussian Splatting methods, which can be roughly classified into 3D reconstruction, 3D editing, and other downstream applications by functionality. Traditional point-based rendering methods and the rendering formulation of 3D Gaussian Splatting are also illustrated for a better understanding of this technique. This survey aims to help beginners get into this field quickly and provide experienced researchers with a comprehensive overview, which can stimulate the future development of the 3D Gaussian Splatting representation.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Support

    cs.GR 2025-06 conditional novelty 7.0 of 10

    A voxel-based streaming pipeline and co-designed accelerator for 3D Gaussian Splatting is reported to cut DRAM traffic and achieve 45.7x average speedup and 62.9x energy savings over a mobile GPU in simulation.

  2. 3D FaceShell: Attribute Transfer in 3D Face Avatars as a VLM Defense Mechanism

    cs.CV 2026-07 conditional novelty 6.0 of 10

    An optimized, view-consistent 3D Gaussian shell around a face avatar reliably changes which facial attributes vision-language models report, while preserving identity and appearance.

  3. RemVerse: Supporting Reminiscence Activities for Older Adults through AI-Assisted Virtual Reality

    cs.HC 2025-07 conditional novelty 6.0 of 10

    An AI-assisted VR environment with generative visuals and a dialogue agent helped 14 older adults recall, visualize, and elaborate personal memories, with engagement increasing over a single session.

  4. Lumina: Real-Time Mobile Neural Rendering by Exploiting Computational Redundancy

    cs.AR 2025-06 conditional novelty 6.0 of 10

    A mobile 3DGS rendering system that shares sorting across frames, caches pixel colors by significant Gaussian IDs, and adds a custom neural rendering unit to reach 4.5x speedup.

Pith tools