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High-Fidelity SLAM Using Gaussian Splatting with Rendering-Guided Densification and Regularized Optimization
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We propose a dense RGBD SLAM system based on 3D Gaussian Splatting that provides metrically accurate pose tracking and visually realistic reconstruction. To this end, we first propose a Gaussian densification strategy based on the rendering loss to map unobserved areas and refine reobserved areas. Second, we introduce extra regularization parameters to alleviate the forgetting problem in the continuous mapping problem, where parameters tend to overfit the latest frame and result in decreasing rendering quality for previous frames. Both mapping and tracking are performed with Gaussian parameters by minimizing re-rendering loss in a differentiable way. Compared to recent neural and concurrently developed gaussian splatting RGBD SLAM baselines, our method achieves state-of-the-art results on the synthetic dataset Replica and competitive results on the real-world dataset TUM.
Forward citations
Cited by 2 Pith papers
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Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects
3D Gaussian Splatting research relevant to Extended Reality is organized into a five-part taxonomy with suggested future directions.
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DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splatting
DROID-Splat couples DROID-SLAM dense tracking with a 3D Gaussian Splatting renderer and reports state-of-the-art or near-state-of-the-art ATE and rendering scores on TUM-RGBD and Replica, with the best tracking in a s...
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