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MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needs

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arxiv 2403.19267 v2 pith:CVEHDHRD submitted 2024-03-28 cs.CL cs.AI

classification cs.CLcs.AI
keywords agentsminelandlimitedmulti-agentneedsphysicalsimulatoragent
verification ladder T0 review T1 audit T2 compute T3 formal
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While Vision-Language Models (VLMs) hold promise for tasks requiring extensive collaboration, traditional multi-agent simulators have facilitated rich explorations of an interactive artificial society that reflects collective behavior. However, these existing simulators face significant limitations. Firstly, they struggle with handling large numbers of agents due to high resource demands. Secondly, they often assume agents possess perfect information and limitless capabilities, hindering the ecological validity of simulated social interactions. To bridge this gap, we propose a multi-agent Minecraft simulator, MineLand, that bridges this gap by introducing three key features: large-scale scalability, limited multimodal senses, and physical needs. Our simulator supports 64 or more agents. Agents have limited visual, auditory, and environmental awareness, forcing them to actively communicate and collaborate to fulfill physical needs like food and resources. Additionally, we further introduce an AI agent framework, Alex, inspired by multitasking theory, enabling agents to handle intricate coordination and scheduling. Our experiments demonstrate that the simulator, the corresponding benchmark, and the AI agent framework contribute to more ecological and nuanced collective behavior.The source code of MineLand and Alex is openly available at https://github.com/cocacola-lab/MineLand.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team Environments

    cs.AI 2025-09 conditional novelty 6.0 of 10

    A new open Minecraft benchmark for 2v2 LLM-agent competition, and a system, TactiCrafter, that beats its baselines on points and win rate.

  2. Ella: Embodied Social Agents with Lifelong Memory

    cs.CV 2025-06 conditional novelty 6.0 of 10

    Ella, an embodied social agent with a name-centric semantic memory and a spatiotemporal episodic memory, outperformed two re-implemented baselines in social influence and leadership tasks in a 3D simulation.

  3. IndoorWorld: Integrating Physical Task Solving and Social Simulation in A Heterogeneous Multi-Agent Environment

    cs.MA 2025-06 conditional novelty 6.0 of 10

    IndoorWorld is a new multi-agent environment that combines physical task solving with social interaction, and its experiments show effects of collaboration, resource competition, and layout on agent behavior.

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