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Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting

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arxiv 2404.03613 v5 pith:NK7AYLAM submitted 2024-04-04 cs.CV

Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting

classification cs.CV
keywords deformationdynamicper-gaussiancoordinate-baseddeformationsembeddingsfastfunction
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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As 3D Gaussian Splatting (3DGS) provides fast and high-quality novel view synthesis, it is a natural extension to deform a canonical 3DGS to multiple frames for representing a dynamic scene. However, previous works fail to accurately reconstruct complex dynamic scenes. We attribute the failure to the design of the deformation field, which is built as a coordinate-based function. This approach is problematic because 3DGS is a mixture of multiple fields centered at the Gaussians, not just a single coordinate-based framework. To resolve this problem, we define the deformation as a function of per-Gaussian embeddings and temporal embeddings. Moreover, we decompose deformations as coarse and fine deformations to model slow and fast movements, respectively. Also, we introduce a local smoothness regularization for per-Gaussian embedding to improve the details in dynamic regions. Project page: https://jeongminb.github.io/e-d3dgs/

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Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. GS-Surrogate: Deformable Gaussian Splatting for Parameter Space Exploration of Ensemble Simulations

    cs.GR 2026-04 unverdicted novelty 7.0

    GS-Surrogate creates a canonical Gaussian field that is sequentially deformed by simulation parameters to enable real-time, controllable 3D exploration of ensemble data while separating simulation variations from visu...

  2. 4DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans

    cs.CV 2026-07 conditional novelty 6.0

    A diffusion model trained on 60,000 fitted 4D Gaussian Splatting human clips generates text-prompted, view-consistent dynamic humans directly in 4D, over 10x faster than video-first pipelines.

  3. LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting

    cs.HC 2024-12 unverdicted novelty 5.0

    LIVE-GS uses an LLM to predict physical parameters from static Gaussian assets in 10 seconds for physics-aware VR interactions, validated by interviews, baseline comparisons, and user studies.

  4. Advances in 4D Representation: Geometry, Motion, and Interaction

    cs.CV 2025-10 conditional novelty 4.0

    A representation-centric survey of 4D generation and reconstruction, organized by geometry, motion, and interaction, with qualitative trade-off comparisons across seven representation families.

  5. A Survey on 3D Gaussian Splatting

    cs.CV 2024-01 unverdicted novelty 2.0

    A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.