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Self-playing Adversarial Language Game Enhances LLM Reasoning

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arxiv 2404.10642 v3 pith:IJ3UFEIJ submitted 2024-04-16 cs.CL cs.LG

Self-playing Adversarial Language Game Enhances LLM Reasoning

classification cs.CL cs.LG
keywords gameattackerllmsreasoningtargetadversarialdefenderlanguage
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We explore the potential of self-play training for large language models (LLMs) in a two-player adversarial language game called Adversarial Taboo. In this game, an attacker and a defender communicate around a target word only visible to the attacker. The attacker aims to induce the defender to speak the target word unconsciously, while the defender tries to infer the target word from the attacker's utterances. To win the game, both players must have sufficient knowledge about the target word and high-level reasoning ability to infer and express in this information-reserved conversation. Hence, we are curious about whether LLMs' reasoning ability can be further enhanced by Self-Playing this Adversarial language Game (SPAG). With this goal, we select several open-source LLMs and let each act as the attacker and play with a copy of itself as the defender on an extensive range of target words. Through reinforcement learning on the game outcomes, we observe that the LLMs' performances uniformly improve on a broad range of reasoning benchmarks. Furthermore, iteratively adopting this self-play process can continuously promote LLMs' reasoning abilities. The code is available at https://github.com/Linear95/SPAG.

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Cited by 2 Pith papers

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  1. Bootstrapping Post-training Signals for Open-ended Tasks via Rubric-based Self-play on Pre-training Text

    cs.CL 2026-04 unverdicted novelty 6.0

    POP bootstraps post-training signals for open-ended LLM tasks by synthesizing rubrics during self-play on pretraining corpus, yielding performance gains on Qwen-2.5-7B across healthcare QA, creative writing, and instr...

  2. From System 1 to System 2: A Survey of Reasoning Large Language Models

    cs.AI 2025-02 accept novelty 3.0

    The survey organizes the shift of LLMs toward deliberate System 2 reasoning, covering model construction techniques, performance on math and coding benchmarks, and future research directions.