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EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting

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arxiv 2405.14959 v3 pith:OUEYDPUA submitted 2024-05-23 cs.CV cs.AI

classification cs.CVcs.AI
keywords eventreconstructiondepthevent-basedframeworkmodulethemevggs
verification ladder T0 review T1 audit T2 compute T3 formal
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Event cameras offer promising advantages such as high dynamic range and low latency, making them well-suited for challenging lighting conditions and fast-moving scenarios. However, reconstructing 3D scenes from raw event streams is difficult because event data is sparse and does not carry absolute color information. To release its potential in 3D reconstruction, we propose the first event-based generalizable 3D reconstruction framework, called EvGGS, which reconstructs scenes as 3D Gaussians from only event input in a feedforward manner and can generalize to unseen cases without any retraining. This framework includes a depth estimation module, an intensity reconstruction module, and a Gaussian regression module. These submodules connect in a cascading manner, and we collaboratively train them with a designed joint loss to make them mutually promote. To facilitate related studies, we build a novel event-based 3D dataset with various material objects and calibrated labels of grayscale images, depth maps, camera poses, and silhouettes. Experiments show models that have jointly trained significantly outperform those trained individually. Our approach performs better than all baselines in reconstruction quality, and depth/intensity predictions with satisfactory rendering speed.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Event3R: Asynchronous-to-Global 3D Reconstruction from Event Camera via Spatial-Temporal Feature Aggregation

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Event3R predicts globally aligned 3D point clouds directly from asynchronous event streams using a DUSt3R-style feed-forward network with temporal attention and masked-bin self-supervision.

  2. E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras

    cs.CV 2025-08 conditional novelty 6.0 of 10

    E-4DGS is a deformable 3D Gaussian Splatting method that reconstructs dynamic scenes directly from multi-view event camera streams, outperforming event-to-image baseline approaches.

  3. GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation

    cs.CV 2025-05 conditional novelty 6.0 of 10

    A pipeline that turns sparse multi-view RGB images into a claimed 1,150-scene synthetic event dataset using 3D Gaussian Splatting rendering plus a stochastic event simulator.

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