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Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models

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arxiv 2406.08475 v2 pith:T6LITWVE submitted 2024-06-12 cs.CV

Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models

classification cs.CV
keywords diffusionmodelsexplicitmulti-viewrealisticconsistencycreationpriors
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Creating realistic avatars from a single RGB image is an attractive yet challenging problem. Due to its ill-posed nature, recent works leverage powerful prior from 2D diffusion models pretrained on large datasets. Although 2D diffusion models demonstrate strong generalization capability, they cannot provide multi-view shape priors with guaranteed 3D consistency. We propose Human 3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion. Our key insight is that 2D multi-view diffusion and 3D reconstruction models provide complementary information for each other, and by coupling them in a tight manner, we can fully leverage the potential of both models. We introduce a novel image-conditioned generative 3D Gaussian Splats reconstruction model that leverages the priors from 2D multi-view diffusion models, and provides an explicit 3D representation, which further guides the 2D reverse sampling process to have better 3D consistency. Experiments show that our proposed framework outperforms state-of-the-art methods and enables the creation of realistic avatars from a single RGB image, achieving high-fidelity in both geometry and appearance. Extensive ablations also validate the efficacy of our design, (1) multi-view 2D priors conditioning in generative 3D reconstruction and (2) consistency refinement of sampling trajectory via the explicit 3D representation. Our code and models will be released on https://yuxuan-xue.com/human-3diffusion.

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    A two-stage Gaussian-splatting framework with supervisor feature regularization and online animation augmentation improves monocular textured 3D human reconstruction on CustomHuman and THuman3.0.