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Contractual Reinforcement Learning: Pulling Arms with Invisible Hands

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arxiv 2407.01458 v2 pith:LWY4SST7 submitted 2024-07-01 cs.LG cs.AIcs.GTecon.TH

classification cs.LGcs.AIcs.GTecon.TH
keywords learningdesignproblemalgorithmsagentalgorithmanalysiscontract
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

The agency problem emerges in today's large scale machine learning tasks, where the learners are unable to direct content creation or enforce data collection. In this work, we propose a theoretical framework for aligning economic interests of different stakeholders in the online learning problems through contract design. The problem, termed \emph{contractual reinforcement learning}, naturally arises from the classic model of Markov decision processes, where a learning principal seeks to optimally influence the agent's action policy for their common interests through a set of payment rules contingent on the realization of next state. For the planning problem, we design an efficient dynamic programming algorithm to determine the optimal contracts against the far-sighted agent. For the learning problem, we introduce a generic design of no-regret learning algorithms to untangle the challenges from robust design of contracts to the balance of exploration and exploitation, reducing the complexity analysis to the construction of efficient search algorithms. For several natural classes of problems, we design tailored search algorithms that provably achieve $\tilde{O}(\sqrt{T})$ regret. We also present an algorithm with $\tilde{O}(T^{2/3})$ for the general problem that improves the existing analysis in online contract design with mild technical assumptions.

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Cited by 2 Pith papers

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  1. Learning to Incentivize in Repeated Principal-Agent Problems with Adversarial Agent Arrivals

    cs.GT 2025-05 reject novelty 7.0 of 10

    New adversarial-arrival principal-agent model with regret upper bounds for greedy and smooth agents, but the claimed matching lower bound for the smooth setting is invalid because the constructed instance is not L-Lipschitz.

  2. Provably Efficient Algorithm for Best Scoring Rule Identification in Online Principal-Agent Information Acquisition

    cs.LG 2025-05 conditional novelty 6.0 of 10

    OIAFC and OIAFB identify an (epsilon, delta)-optimal scoring rule in online principal-agent information acquisition with instance-dependent sample complexity, but the proven rate differs from the advertised rate.

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