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DreamCatalyst: Fast and High-Quality 3D Editing via Controlling Editability and Identity Preservation

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arxiv 2407.11394 v3 pith:MDVDWGIE submitted 2024-07-16 cs.CV cs.AIcs.GRcs.LG

classification cs.CVcs.AIcs.GRcs.LG
keywords editingdiffusionmethodsdreamcatalystsamplingdynamicsframeworkhigh-quality
verification ladder T0 review T1 audit T2 compute T3 formal
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Score distillation sampling (SDS) has emerged as an effective framework in text-driven 3D editing tasks, leveraging diffusion models for 3D-consistent editing. However, existing SDS-based 3D editing methods suffer from long training times and produce low-quality results. We identify that the root cause of this performance degradation is \textit{their conflict with the sampling dynamics of diffusion models}. Addressing this conflict allows us to treat SDS as a diffusion reverse process for 3D editing via sampling from data space. In contrast, existing methods naively distill the score function using diffusion models. From these insights, we propose DreamCatalyst, a novel framework that considers these sampling dynamics in the SDS framework. Specifically, we devise the optimization process of our DreamCatalyst to approximate the diffusion reverse process in editing tasks, thereby aligning with diffusion sampling dynamics. As a result, DreamCatalyst successfully reduces training time and improves editing quality. Our method offers two modes: (1) a fast mode that edits Neural Radiance Fields (NeRF) scenes approximately 23 times faster than current state-of-the-art NeRF editing methods, and (2) a high-quality mode that produces superior results about 8 times faster than these methods. Notably, our high-quality mode outperforms current state-of-the-art NeRF editing methods in terms of both speed and quality. DreamCatalyst also surpasses the state-of-the-art 3D Gaussian Splatting (3DGS) editing methods, establishing itself as an effective and model-agnostic 3D editing solution. See more extensive results on our project page: https://dream-catalyst.github.io.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking

    cs.CV 2026-04 conditional novelty 6.0 of 10

    TRACE anchors a video-diffusion editor to 3D meshes to perform consistent part-level edits on 3D Gaussian scenes in about 10 minutes per edit.

  2. Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing

    cs.CV 2026-03 conditional novelty 6.0 of 10

    RL3DEdit fine-tunes FLUX-Kontext with GRPO using VGGT confidence and pose rewards to produce multi-view consistent 3D scene edits in a single pass.

  3. Stable Score Distillation

    cs.CV 2025-07 conditional novelty 4.0 of 10

    SSD is a diffusion score-distillation loss for text-guided 2D and 3D editing that combines a CFG cross-prompt term, a null-text cross-trajectory regularizer, and a prompt-enhancement term to stabilize edits.

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