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Evaluating Modern Approaches in 3D Scene Reconstruction: NeRF vs Gaussian-Based Methods

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arxiv 2408.04268 v2 pith:V7QUJZOY submitted 2024-08-08 cs.CV cs.AIcs.LG

classification cs.CVcs.AIcs.LG
keywords methodsscenegaussian-basednerfreconstructionapproachescapabilitiesmapping
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Exploring the capabilities of Neural Radiance Fields (NeRF) and Gaussian-based methods in the context of 3D scene reconstruction, this study contrasts these modern approaches with traditional Simultaneous Localization and Mapping (SLAM) systems. Utilizing datasets such as Replica and ScanNet, we assess performance based on tracking accuracy, mapping fidelity, and view synthesis. Findings reveal that NeRF excels in view synthesis, offering unique capabilities in generating new perspectives from existing data, albeit at slower processing speeds. Conversely, Gaussian-based methods provide rapid processing and significant expressiveness but lack comprehensive scene completion. Enhanced by global optimization and loop closure techniques, newer methods like NICE-SLAM and SplaTAM not only surpass older frameworks such as ORB-SLAM2 in terms of robustness but also demonstrate superior performance in dynamic and complex environments. This comparative analysis bridges theoretical research with practical implications, shedding light on future developments in robust 3D scene reconstruction across various real-world applications.

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  1. Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments

    cs.CV 2025-06 conditional novelty 5.0 of 10

    Dy3DGS-SLAM fuses optical flow and monocular depth masks to perform 3D Gaussian Splatting SLAM with a single RGB camera in scenes with moving objects, reporting lower trajectory error than several RGB-D baselines.

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