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The Role of Deep Learning Regularizations on Actors in Offline RL

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arxiv 2409.07606 v3 pith:LZSFNAIN submitted 2024-09-11 cs.LG cs.AI

classification cs.LGcs.AI
keywords learningnetworksofflinetechniquesactoralgorithmscontinuousdeep
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Deep learning regularization techniques, such as dropout, layer normalization, or weight decay, are widely adopted in the construction of modern artificial neural networks, often resulting in more robust training processes and improved generalization capabilities. However, in the domain of Reinforcement Learning (RL), the application of these techniques has been limited, usually applied to value function estimators (Hiraoka et al., 2021; Smith et al., 2022), and may result in detrimental effects. This issue is even more pronounced in offline RL settings, which bear greater similarity to supervised learning but have received less attention. Recent work in continuous offline RL (Park et al., 2024) has demonstrated that while we can build sufficiently powerful critic networks, the generalization of actor networks remains a bottleneck. In this study, we empirically show that applying standard regularization techniques to actor networks in offline RL actor-critic algorithms yields improvements of 6% on average across two algorithms and three different continuous D4RL domains.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. SERNF: Sample-Efficient Real-World Dexterous Policy Fine-Tuning via Action-Chunked Critics and Normalizing Flows

    cs.RO 2026-02 unverdicted novelty 6.0 of 10

    SERNF fine-tunes dexterous manipulation policies on real hardware by pairing normalizing-flow policies with action-chunked critics and conservative off-policy RL.

  2. ReBRAC-v2: The Return of the King

    cs.LG 2026-08 conditional novelty 5.0 of 10

    A fixed-recipe offline RL method combining normalizing-flow actors, categorical critics, staged training, and test-time refinement beats recent flow-based baselines by 22.5 points averaged over ten OGBench categories.

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