REVIEW 1 cited by
Neural Architecture Search of Hybrid Models for NPU-CIM Heterogeneous AR/VR Devices
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
Low-Latency and Low-Power Edge AI is essential for Virtual Reality and Augmented Reality applications. Recent advances show that hybrid models, combining convolution layers (CNN) and transformers (ViT), often achieve superior accuracy/performance tradeoff on various computer vision and machine learning (ML) tasks. However, hybrid ML models can pose system challenges for latency and energy-efficiency due to their diverse nature in dataflow and memory access patterns. In this work, we leverage the architecture heterogeneity from Neural Processing Units (NPU) and Compute-In-Memory (CIM) and perform diverse execution schemas to efficiently execute these hybrid models. We also introduce H4H-NAS, a Neural Architecture Search framework to design efficient hybrid CNN/ViT models for heterogeneous edge systems with both NPU and CIM. Our H4H-NAS approach is powered by a performance estimator built with NPU performance results measured on real silicon, and CIM performance based on industry IPs. H4H-NAS searches hybrid CNN/ViT models with fine granularity and achieves significant (up to 1.34%) top-1 accuracy improvement on ImageNet dataset. Moreover, results from our Algo/HW co-design reveal up to 56.08% overall latency and 41.72% energy improvements by introducing such heterogeneous computing over baseline solutions. The framework guides the design of hybrid network architectures and system architectures of NPU+CIM heterogeneous systems.
Forward citations
Cited by 1 Pith paper
-
A3FR: Agile 3D Gaussian Splatting with Incremental Gaze Tracked Foveated Rendering in Virtual Reality
A3FR parallelizes CPU gaze tracking with GPU 3D Gaussian Splatting rendering using incremental early-exit gaze predictions, cutting end-to-end foveated rendering latency by up to 2x without measured quality loss.
Discussion (0). Sign in to comment.