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EmbodiedCity: A Benchmark Platform for Embodied Agent in Real-world City Environment

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arxiv 2410.09604 v1 pith:5NZLPENV submitted 2024-10-12 cs.AI cs.RO

EmbodiedCity: A Benchmark Platform for Embodied Agent in Real-world City Environment

classification cs.AI cs.RO
keywords embodiedintelligenceenvironmentcityplatformrealabilitiesagent
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Embodied artificial intelligence emphasizes the role of an agent's body in generating human-like behaviors. The recent efforts on EmbodiedAI pay a lot of attention to building up machine learning models to possess perceiving, planning, and acting abilities, thereby enabling real-time interaction with the world. However, most works focus on bounded indoor environments, such as navigation in a room or manipulating a device, with limited exploration of embodying the agents in open-world scenarios. That is, embodied intelligence in the open and outdoor environment is less explored, for which one potential reason is the lack of high-quality simulators, benchmarks, and datasets. To address it, in this paper, we construct a benchmark platform for embodied intelligence evaluation in real-world city environments. Specifically, we first construct a highly realistic 3D simulation environment based on the real buildings, roads, and other elements in a real city. In this environment, we combine historically collected data and simulation algorithms to conduct simulations of pedestrian and vehicle flows with high fidelity. Further, we designed a set of evaluation tasks covering different EmbodiedAI abilities. Moreover, we provide a complete set of input and output interfaces for access, enabling embodied agents to easily take task requirements and current environmental observations as input and then make decisions and obtain performance evaluations. On the one hand, it expands the capability of existing embodied intelligence to higher levels. On the other hand, it has a higher practical value in the real world and can support more potential applications for artificial general intelligence. Based on this platform, we evaluate some popular large language models for embodied intelligence capabilities of different dimensions and difficulties.

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Cited by 13 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. ActiveFly-Bench: Aligning Embodied Question Answering with Vision-Language-Action for Aerial Embodied Perception

    cs.RO 2026-07 conditional novelty 7.0

    ActiveFly-Bench defines Air-EQA, Observation Behavior Planning, and 7-DoF FLUC tasks on 10k real/sim trajectories so UAV agents must plan, fly, and answer questions they cannot solve from the start view.

  2. AirGroundBench: Probing Spatial Intelligence in Multimodal Large Models under Heterogeneous Multi-View Embodied Collaboration

    cs.CV 2026-06 unverdicted novelty 7.0

    AirGroundBench is a new diagnostic benchmark exposing that MLLMs handle basic spatial perception but struggle with cross-view alignment, transformation reasoning, and embodied navigation under heterogeneous air-ground views.

  3. SpatialUAV: Benchmarking Spatial Intelligence for Low-Altitude UAV Perception, Collaboration, and Motion

    cs.CV 2026-06 accept novelty 7.0

    SpatialUAV is a new real-world benchmark dataset and evaluation suite exposing large gaps between vision-language models and human performance on spatial tasks for low-altitude UAVs.

  4. SpatialUAV: Benchmarking Spatial Intelligence for Low-Altitude UAV Perception, Collaboration, and Motion

    cs.CV 2026-06 accept novelty 7.0

    SpatialUAV releases a new multi-task benchmark for low-altitude UAV spatial intelligence and demonstrates that existing VLMs exhibit clear weaknesses in cross-view association and geometric reasoning.

  5. SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks

    cs.AI 2026-06 unverdicted novelty 7.0

    SpatialWorld is a new multi-simulator benchmark showing top multimodal agents achieve under 18% success on interactive spatial tasks requiring active exploration and long-horizon planning.

  6. How Far Are Large Multimodal Models from Human-Level Spatial Action? A Benchmark for Goal-Oriented Embodied Navigation in Urban Airspace

    cs.AI 2026-04 unverdicted novelty 7.0

    Large multimodal models display emerging but limited spatial action capabilities in goal-oriented urban 3D navigation, remaining far from human-level performance with errors diverging rapidly after critical decision points.

  7. NormAct: A Benchmark for Hidden Social Norm Compliance in Embodied Planning

    cs.AI 2026-06 conditional novelty 6.5

    MLLM embodied planners hit explicit goals ~67% of the time but hidden social norms only ~26%; scene-grounded cues, not generic knowledge, close much of the gap.

  8. MulRobBench: A Decision-Level Benchmark for Safe and Security-Policy-Compliant Multimodal UAV Agents

    cs.MA 2026-07 conditional novelty 6.0

    Across 17 multimodal models on 3,024 protocol-conditioned UAV decision samples, the best semantic protocol-decision score is only 0.5141 and strict mean dimension accuracy only 0.1599.

  9. ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory

    cs.AI 2026-07 conditional novelty 6.0

    A robotic agent operating system with source-grounded graph memory and split-wise self-evolution improves long-horizon embodied task success and memory QA scores over baseline controllers.

  10. NormAct: A Benchmark for Hidden Social Norm Compliance in Embodied Planning

    cs.AI 2026-06 unverdicted novelty 6.0

    NormAct shows MLLMs reach explicit goals in 67.3% of cases but comply with hidden norms in only 26.4%, with NormPerceptor raising task success from 24.2% to 46.7%.

  11. ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory

    cs.AI 2026-07 conditional novelty 5.5

    A hierarchical robotic Agent OS with source-grounded multi-modal graph memory and split-gated self-evolution improves long-horizon embodied execution and memory QA over single-controller and prior memory baselines.

  12. Vision-Language Navigation for Aerial Robots: Towards the Era of Large Language Models

    cs.RO 2026-04 unverdicted novelty 4.0

    This survey organizes aerial vision-language navigation methods into five architectural categories, critically reviews evaluation infrastructure, and synthesizes seven open problems for LLM/VLM integration.

  13. A Survey of Self-Evolving Agents: What, When, How, and Where to Evolve on the Path to Artificial Super Intelligence

    cs.AI 2025-07 accept novelty 4.0

    The paper delivers the first systematic review of self-evolving agents, structured around what components evolve, when adaptation occurs, and how it is implemented.