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V3D-SLAM: Robust RGB-D SLAM in Dynamic Environments with 3D Semantic Geometry Voting

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arxiv 2410.12068 v1 pith:SLF6AH3D submitted 2024-10-15 cs.RO cs.AIcs.CV

classification cs.ROcs.AIcs.CV
keywords objectsmovingdynamicslamcameramethodsv3d-slamenvironments
verification ladder T0 review T1 audit T2 compute T3 formal
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Simultaneous localization and mapping (SLAM) in highly dynamic environments is challenging due to the correlation complexity between moving objects and the camera pose. Many methods have been proposed to deal with this problem; however, the moving properties of dynamic objects with a moving camera remain unclear. Therefore, to improve SLAM's performance, minimizing disruptive events of moving objects with a physical understanding of 3D shapes and dynamics of objects is needed. In this paper, we propose a robust method, V3D-SLAM, to remove moving objects via two lightweight re-evaluation stages, including identifying potentially moving and static objects using a spatial-reasoned Hough voting mechanism and refining static objects by detecting dynamic noise caused by intra-object motions using Chamfer distances as similarity measurements. Our experiment on the TUM RGB-D benchmark on dynamic sequences with ground-truth camera trajectories showed that our methods outperform the most recent state-of-the-art SLAM methods. Our source code is available at https://github.com/tuantdang/v3d-slam.

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  1. Distortion-Aware Adversarial Attacks on Bounding Boxes of Object Detectors

    cs.CV 2024-12 conditional novelty 4.0 of 10

    An iterative gradient-based attack, guided by predicted bounding-box masks and controlled by a normalized cross-correlation distortion threshold, causes object detectors to misdetect objects with high reported success.

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