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Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learning

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arxiv 2410.16600 v3 pith:NVVSHA7R submitted 2024-10-22 cs.GT cs.AIcs.MA

classification cs.GTcs.AIcs.MA
keywords gamesconvexmarkovequilibriafindhigherimitationpreferences
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Behavioral diversity, expert imitation, fairness, safety goals and others give rise to preferences in sequential decision making domains that do not decompose additively across time. We introduce the class of convex Markov games that allow general convex preferences over occupancy measures. Despite infinite time horizon and strictly higher generality than Markov games, pure strategy Nash equilibria exist. Furthermore, equilibria can be approximated empirically by performing gradient descent on an upper bound of exploitability. Our experiments reveal novel solutions to classic repeated normal-form games, find fair solutions in a repeated asymmetric coordination game, and prioritize safe long-term behavior in a robot warehouse environment. In the prisoner's dilemma, our algorithm leverages transient imitation to find a policy profile that deviates from observed human play only slightly, yet achieves higher per-player utility while also being three orders of magnitude less exploitable.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Solving Zero-Sum Convex Markov Games

    cs.GT 2025-06 conditional novelty 7.0 of 10

    Independent policy-gradient algorithms provably compute approximate Nash equilibria in two-player zero-sum convex Markov games.

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