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Task-Oriented Hierarchical Object Decomposition for Visuomotor Control

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arxiv 2411.01284 v1 pith:D4OQWF5V submitted 2024-11-02 cs.RO

Task-Oriented Hierarchical Object Decomposition for Visuomotor Control

classification cs.RO
keywords representationsscenehodorobjectcapacitydecompositionfindhierarchical
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Good pre-trained visual representations could enable robots to learn visuomotor policy efficiently. Still, existing representations take a one-size-fits-all-tasks approach that comes with two important drawbacks: (1) Being completely task-agnostic, these representations cannot effectively ignore any task-irrelevant information in the scene, and (2) They often lack the representational capacity to handle unconstrained/complex real-world scenes. Instead, we propose to train a large combinatorial family of representations organized by scene entities: objects and object parts. This hierarchical object decomposition for task-oriented representations (HODOR) permits selectively assembling different representations specific to each task while scaling in representational capacity with the complexity of the scene and the task. In our experiments, we find that HODOR outperforms prior pre-trained representations, both scene vector representations and object-centric representations, for sample-efficient imitation learning across 5 simulated and 5 real-world manipulation tasks. We further find that the invariances captured in HODOR are inherited into downstream policies, which can robustly generalize to out-of-distribution test conditions, permitting zero-shot skill chaining. Appendix, code, and videos: https://sites.google.com/view/hodor-corl24.

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Cited by 4 Pith papers

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  1. LENS: LLM-guided Environment Simplification for Planning and Control in Clutter

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    A vision-language-model-based prune-and-merge abstraction improves success and runtime for TAMP, contact-implicit MPC, and a VLA policy in cluttered tabletop manipulation.

  2. SID: Sliding into Distribution for Robust Few-Demonstration Manipulation

    cs.RO 2026-05 unverdicted novelty 6.0

    SID achieves approximately 90% success on six real-world manipulation tasks with only two demonstrations under out-of-distribution initializations, with less than 10% performance drop under distractors and disturbances.

  3. One-Shot Cross-Geometry Skill Transfer through Part Decomposition

    cs.RO 2026-04 unverdicted novelty 6.0

    Part decomposition with generative shape models allows one-shot robot skill transfer across unfamiliar object geometries in simulation and real settings.

  4. Spotlighting Task-Relevant Features: Object-Centric Representations for Better Generalization in Robotic Manipulation

    cs.RO 2026-01 conditional novelty 6.0

    Slot-based object-centric visual representations, especially with robot-video pretraining, improve out-of-distribution generalization of robotic manipulation policies compared to global and dense pre-trained features.