REVIEW 5 cited by
MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
We introduce MVSplat360, a feed-forward approach for 360{\deg} novel view synthesis (NVS) of diverse real-world scenes, using only sparse observations. This setting is inherently ill-posed due to minimal overlap among input views and insufficient visual information provided, making it challenging for conventional methods to achieve high-quality results. Our MVSplat360 addresses this by effectively combining geometry-aware 3D reconstruction with temporally consistent video generation. Specifically, it refactors a feed-forward 3D Gaussian Splatting (3DGS) model to render features directly into the latent space of a pre-trained Stable Video Diffusion (SVD) model, where these features then act as pose and visual cues to guide the denoising process and produce photorealistic 3D-consistent views. Our model is end-to-end trainable and supports rendering arbitrary views with as few as 5 sparse input views. To evaluate MVSplat360's performance, we introduce a new benchmark using the challenging DL3DV-10K dataset, where MVSplat360 achieves superior visual quality compared to state-of-the-art methods on wide-sweeping or even 360{\deg} NVS tasks. Experiments on the existing benchmark RealEstate10K also confirm the effectiveness of our model. The video results are available on our project page: https://donydchen.github.io/mvsplat360.
Forward citations
Cited by 5 Pith papers
-
TinySplat: Feedforward Approach for Generating Compact 3D Scene Representation
TinySplat compresses feedforward 3D Gaussian scenes by 105-199x on two-view benchmarks (about 50x on DL3DV) while keeping rendered quality close to the uncompressed model.
-
iLRM: An Iterative Large 3D Reconstruction Model
iLRM reconstructs 3D Gaussian scenes from multiple photos through iterative refinement of viewpoint tokens, achieving higher quality and speed than prior feed-forward models.
-
EarthCrafter: Scalable 3D Earth Generation via Dual-Sparse Latent Diffusion
EarthCrafter generates 600-meter-scale 3D Earth scenes using separate latent diffusion models for structure and texture, conditioned on semantics, images, or nothing.
-
LongSplat: Online Generalizable 3D Gaussian Splatting from Long Sequence Images
A feed-forward 3D Gaussian Splatting pipeline that incrementally fuses and compresses historical Gaussians using a 2D image-like representation.
-
Sparse-View 3D Reconstruction: Recent Advances and Open Challenges
A comprehensive survey that organizes sparse-view 3D reconstruction methods into geometry-based, NeRF, 3DGS, and diffusion-based categories, with benchmarks and open challenges.
Discussion (0). Sign in to comment.