Pith. sign in

REVIEW 4 cited by

3D-Mem: 3D Scene Memory for Embodied Exploration and Reasoning

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2411.17735 v5 pith:6LT7BGAK submitted 2024-11-23 cs.CV cs.RO

3D-Mem: 3D Scene Memory for Embodied Exploration and Reasoning

classification cs.CV cs.RO
keywords memoryexplorationd-memsceneembodiedagentsreasoningrepresentations
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

Constructing compact and informative 3D scene representations is essential for effective embodied exploration and reasoning, especially in complex environments over extended periods. Existing representations, such as object-centric 3D scene graphs, oversimplify spatial relationships by modeling scenes as isolated objects with restrictive textual relationships, making it difficult to address queries requiring nuanced spatial understanding. Moreover, these representations lack natural mechanisms for active exploration and memory management, hindering their application to lifelong autonomy. In this work, we propose 3D-Mem, a novel 3D scene memory framework for embodied agents. 3D-Mem employs informative multi-view images, termed Memory Snapshots, to represent the scene and capture rich visual information of explored regions. It further integrates frontier-based exploration by introducing Frontier Snapshots-glimpses of unexplored areas-enabling agents to make informed decisions by considering both known and potential new information. To support lifelong memory in active exploration settings, we present an incremental construction pipeline for 3D-Mem, as well as a memory retrieval technique for memory management. Experimental results on three benchmarks demonstrate that 3D-Mem significantly enhances agents' exploration and reasoning capabilities in 3D environments, highlighting its potential for advancing applications in embodied AI.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. MEMORA: Embodied Action Memory from Egocentric Videos for Reasoning and Planning

    cs.RO 2026-07 conditional novelty 6.0

    A typed, editable memory built from egocentric video improves memory-grounded question answering and out-of-distribution robot planning over flat-text and graph baselines.

  2. ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory

    cs.AI 2026-07 conditional novelty 6.0

    A robotic agent operating system with source-grounded graph memory and split-wise self-evolution improves long-horizon embodied task success and memory QA scores over baseline controllers.

  3. ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory

    cs.AI 2026-07 conditional novelty 5.5

    A hierarchical robotic Agent OS with source-grounded multi-modal graph memory and split-gated self-evolution improves long-horizon embodied execution and memory QA over single-controller and prior memory baselines.

  4. What Spatial Memory Must Store: Occlusion as the Test for Language-Agent Memory

    cs.AI 2026-06 unverdicted novelty 5.0

    Geometry-led weighting outperforms blended memory recall for spatial queries, and a DDA-based visibility predicate correctly flags occluded targets while recall remains occlusion-blind.