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DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering

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arxiv 2411.19756 v2 pith:XHXXJRAU submitted 2024-11-29 cs.CV cs.LG

classification cs.CVcs.LG
keywords desplatdistractorsstaticdistractor-freegaussiannovelrenderingscene
verification ladder T0 review T1 audit T2 compute T3 formal
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Gaussian splatting enables fast novel view synthesis in static 3D environments. However, reconstructing real-world environments remains challenging as distractors or occluders break the multi-view consistency assumption required for accurate 3D reconstruction. Most existing methods rely on external semantic information from pre-trained models, introducing additional computational overhead as pre-processing steps or during optimization. In this work, we propose a novel method, DeSplat, that directly separates distractors and static scene elements purely based on volume rendering of Gaussian primitives. We initialize Gaussians within each camera view for reconstructing the view-specific distractors to separately model the static 3D scene and distractors in the alpha compositing stages. DeSplat yields an explicit scene separation of static elements and distractors, achieving comparable results to prior distractor-free approaches without sacrificing rendering speed. We demonstrate DeSplat's effectiveness on three benchmark data sets for distractor-free novel view synthesis. See the project website at https://aaltoml.github.io/desplat/.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios

    cs.CV 2026-06 unverdicted novelty 6.0 of 10

    RefineSplat removes ambiguous distractors from 3DGS via entropy-aware adaptive masking and density control, releasing an 18-scene Ambiguous wild dataset and reporting SOTA metrics on multiple wild benchmarks.

  2. RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS

    cs.CV 2025-06 conditional novelty 5.0 of 10

    RobustSplat improves transient-free 3D Gaussian Splatting by postponing densification to 10,000 iterations and bootstrapping mask supervision from low to high resolution.

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