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LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation

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arxiv 2412.15199 v1 pith:NMT5T5M3 submitted 2024-12-19 cs.CV cs.LGcs.RO

LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation

classification cs.CV cs.LGcs.RO
keywords lidarrenderingre-simulationsceneframeworklidar-rtreal-timedriving
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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This paper targets the challenge of real-time LiDAR re-simulation in dynamic driving scenarios. Recent approaches utilize neural radiance fields combined with the physical modeling of LiDAR sensors to achieve high-fidelity re-simulation results. Unfortunately, these methods face limitations due to high computational demands in large-scale scenes and cannot perform real-time LiDAR rendering. To overcome these constraints, we propose LiDAR-RT, a novel framework that supports real-time, physically accurate LiDAR re-simulation for driving scenes. Our primary contribution is the development of an efficient and effective rendering pipeline, which integrates Gaussian primitives and hardware-accelerated ray tracing technology. Specifically, we model the physical properties of LiDAR sensors using Gaussian primitives with learnable parameters and incorporate scene graphs to handle scene dynamics. Building upon this scene representation, our framework first constructs a bounding volume hierarchy (BVH), then casts rays for each pixel and generates novel LiDAR views through a differentiable rendering algorithm. Importantly, our framework supports realistic rendering with flexible scene editing operations and various sensor configurations. Extensive experiments across multiple public benchmarks demonstrate that our method outperforms state-of-the-art methods in terms of rendering quality and efficiency. Our project page is at https://zju3dv.github.io/lidar-rt.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time

    cs.CV 2025-07 unverdicted novelty 6.0

    SaLF is a sparse voxel-based volumetric representation with local implicit fields that supports fast rasterization and raytracing for unified camera and LiDAR simulation in driving scenes.