Pith. sign in

REVIEW

Vision-Language Model Dialog Games for Self-Improvement

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2502.02740 v1 pith:W5VGGY53 submitted 2025-02-04 cs.LG cs.AI

Vision-Language Model Dialog Games for Self-Improvement

classification cs.LG cs.AI
keywords datahigh-qualityvlmsdialoggamegamesmodelplay
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

The increasing demand for high-quality, diverse training data poses a significant bottleneck in advancing vision-language models (VLMs). This paper presents VLM Dialog Games, a novel and scalable self-improvement framework for VLMs. Our approach leverages self-play between two agents engaged in a goal-oriented play centered around image identification. By filtering for successful game interactions, we automatically curate a high-quality dataset of interleaved images and text. We demonstrate that fine-tuning on this synthetic data leads to performance gains on downstream tasks and generalises across datasets. Moreover, as the improvements in the model lead to better game play, this procedure can be applied iteratively. This work paves the way for self-improving VLMs, with potential applications in various real-world scenarios especially when the high-quality multimodal data is scarce.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.